Chapter 7 - Delivery!
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Chapter 7
Here we are, the competition is finally over!
Here is my Build.
(I've hosted in for convenience, so I can easily issue new builds as the day progresses until the Final countdown elapses.) - Thanks @TheMasterRat for the wonderful link!
Things I managed to sneak in:
- Putting actual floor everywhere (*facepalm!*)
Things I might be able to sneak in by End of Day:
- Revise all prefab collisions
- Disable particle effects on death (yes, really...)
- Fade to white/black for ending (though I like seeing the car just "be" there like a baws!)
- Test other platforms
Also, I'll write a post-mortem (titled Epilogue) later down the road. I'm sure everyone joining this event had their own reasons, and I never intended to win this competition. My sole intent was to test Unity and see how I could adapt my production workflow to this engine (and also, to a lesser degree, to show that I can do everything on my own).
To this effect, I've made this game under 7 days with my spare time (whatever is left after a very demanding 'day' job and 2 kids!) from total utter scratch. Everything in this product is custom (art, programming, sounds, and everything not inherently included by either of these).
I'm proud this is completed, and I hope other people find some fun in the product of my labors.
Now, I need some much needed (deserved?) rest!
---
EDIT!
I've modified the link.
This last stretch has been one of the most productive (against all odds!).
New as of this version:
- Tweaked car acceleration and rotation drag to make it easier (especially for the boss fight, which can be a real joke now if you know the game inside out like I do!)
- Floor now behaves like a parallax: I didn't want to add in new features, but this seemed so simple to do that I just had to do / test it. Works like a charm!
- Added sounds for 'oil' and 'slime' patches. Not terribly fitting, but better than without.
- Revised collisions for desks, making it more believable. I refrained from editing rulers because I felt the game was hard enough as is and that extra padding makes it more manageable (some sequences could be very troublesome without).
- 'Muffler' animation tweaked to make it slightly more believable (appears upon acceleration only). I could've done a much cleaner job, but I didn't have enough time to squeeze that im.
Awesome :)
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