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"The Week of Awesome II" Day 7

"The Week of Awesome II" Day 7

ryan20fun
ryan20fun
ryan20fun's Journal of Rasterisation · · 1 min read
1,778 4
Hello againsmile.png

I have been quite productive today, Wierd.

So I have got two levels into the game with a menu/getting acquainted one as well.
I will make a set of (more) psychedelic textures tomorrow and upload them, May be able to get a texture swap-out implemented at the same time.
There are instructions included in the "Doc" folder.

One useful thing to have gotten working would have been a level editor as I have to build the levels by hand.
So to build a level I had to:
[indent=2]Add the obstical to the list.
[indent=2]Open the game and verify where the object sits and size.
[indent=2]Tweak the position and sizing - For eachobject, sheesh a level editor would vastly increase the level count.

FAQ:
[indent=1]Q: What version do I run ?
[indent=1]A: If you are on a 32bit system you should run the file from "Bin\x86" else you should use "Bin\x64".



That's all for now smile.png

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