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"The Week of Awesome II" Day 6

"The Week of Awesome II" Day 6

ryan20fun
ryan20fun
ryan20fun's Journal of Rasterisation · · 1 min read
1,516 5
Greetings and salutations smile.png

Today has been quite good for me.
I have fully integrated Bullet physics cool.png

I've got half a level completed so far, And toned down the psychedelic colours a bit smile.png
Any feedback on the colour scheme?
Maybe I should create a seperete set of psychedelic textures that can be used.

So as it stands right now:

  • You play a beach ball( Courtesy of Stormynature for the idea, Thanks! )
  • You navigate the obstical course and collect some small cubes for some reason
  • There are cubes of varius weights randomly spawned in the level


    Tomorrows plan:

    • Finish the level
    • Add collectable cubes
    • Add some new levels
    • Add a GUI
    • remove all the __debugbreak (So I was lazy unsure.png ) calls and add in the missing error handling code in there place
    • Navigate the slightly insane sections of code( Like the level loading functions...unsure.png )
    • Use FMod for audio
    • Add SFX via FMod
    • Apply Maximum Polish[sup]TM[/sup]

      Nice additions:

      • Motion blue(doubtful)
      • Outline shader(Maybe)
      • Have the camera sit on a firm spring(doubtful)



        So this is what the game looks like.


        I am definetly looking forward to the resulting games from this jam, Good luck!
        That's all for now.

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