Skip to main content
GameDev.net gamedev.net
Using GameDev.net for your class this semester?
Learn more โ†’

PRO Tired of ads? Read GameDev.net ad-free and help keep the community independent with GameDev Pro โ€” $3/month.

Fluffy trees

Fluffy trees

JTippetts
JTippetts
/* Why you crying? */ ยท ยท 1 min read
3,464 5
So, I downloaded Blender 2.74 and did an experimental tree using the normals trick mentioned in the previous post. The trees do, indeed, look fluffy now:

X00JnXa.jpg
yOlMt3m.jpg

The official Blender exporter for Urho3D doesn't as yet support the normals modified by the normal edit modifier (although I was linked to a branch that looks likely to work, though I haven't as of this writing tried it out). To do the canopies, I simply exported to .OBJ and then used the AssetImporter tool to convert to Urho3D models.

That test tree is a tad on the heavyweight side. I'm still pretty poor at making trees. Still, the technique seems to work fairly well. It even works pretty well on my original test tree, to lighten it up a bit.

Old:
kWrBuN5.jpg

New:
pQ8oGV8.jpg

It could be a pretty useful technique for foliage. I really liked the looks of the trees from The Witness that SotL linked to, though I am looking for something a bit different.

Edit: Just tried the exporter branch, and it does work.

Discussion

Loading comments...