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Day 5 - The End

Day 5 - The End

Orymus3
Orymus3
The Week of Awesome III · · 1 min read
2,850 4
Day 5 Goals
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[s]- Find a [/s]simple [s]solution to avoid Purple overcrowding[/s]

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[s]- Package the build[/s] and test it under various conditions to insure judges are able to play it!

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I ended up finding a solution for the Purple overcrowding, but it was nowhere near simple. There's now a system in place to gauge difficulty in the game and I'm happy on how it all turned out (as it effectively annihilates the chances of getting purple overcrowding!).

I've also made quite a few changes, namely, the platform no longer shrinks while there are no mobs on it. I felt it was a bit weird that it would, and I feel that rewarding a player for getting rid of mobs very quickly was a good test of reflexes.

I've also packages the build, but couldn't muster the time to test it under various conditions, so I'm assuming that Win7 is all that it needs to run smoothly. Crossing my fingers here! Not sure when the judging will start/end, but I won't be around to troubleshoot until Wednesday so I'm hoping judges can play the game!!

I've also polished some of the elements in the result screen, some of the mobs' values and even added a splash screen for the game title.

I'm rather satisfied with what I'm delivering after 5 days (with roughly 2-3 hours per day making this an under 15h prototype!)
Wish I had more time, but definitely enjoyed every bit of it!

Will most definitely post a Post-Mortem after Judges scores are in, but for now, I'll have to be patient!

And for anyone interested, here's an updated video of the final game!:

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