And thus begins the addiction again...

Published November 30, 2018
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I hadn't played Toss The Turtle since 2010, I don't know when it was released but I feel like i'd played it way before then as well but I mean that's still 8 years ago and anything beyond 5 years is 'way before' for me ? but yeah so I want to make that style of game.. I've gotta get 'caught up' on what's cool and fresh and what not.. I'm not exactly going for game of the year or nothing like that but I want to be able to make something I like and then maybe others like it too :P...

I also figured whilst making 'small' games, I'm going to go for html builds and have them playable in browsers and like sure make a downloadable windows version too just in case people wanted that I guess but this sort of gets rid of the 'try my game' "Hmm I gotta download something from a random stranger on the internet who could be a spy...." *downloads anyway* kinda deal. Although being a spy would be kinda fun if you were good at it like the movie spies. Well most of the movie spies. 

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I like 'breaking down' bits of games and being like "I can do that" "ooh I can do that too".. but then sometimes I get irritated because its a case of "Oh, I could do that IF I had/knew an art guy"... I don't like relying on people for the sole fact that for the past few years a lot of people 'let me down' and its not necessarily their fault.. People get busy, life takes over, yada yada.. Its not like I'm employing people - I wish. But i'm feeling pretty confident that I can make a 'base game' with free stuff that I find and that's really all I need for practice. Maybe one day I'll practice enough to have some really cool things to show people and then I could befriend an artist or 2 or designer (I keep forgetting they're different people) and then go from practice to the adult table - one day).

I had to put 'one day' because when I opened Unity yesterday everything I'd done from the day before was gone... I never did a ctrl + s.... I click 'save project' .... Apparently you gotta 'save scene' so yeah oops. Its not like I lost anything that couldn't be redone in a minute or two really so no issues and I'm glad it wasn't a loss of loads of work. 

But the addiction thing.. Well I figured I should be playing the latest Toss The Turtle game which is actually now Super Toss The Turtle on Mobile (didn't see a browser version) and well I was up till about 3am just trying to beat my dam score!!! Best I got so far is 8k M, That was some lucky run where everything just went right! And it made me realize that it doesn't take 'much' really to make something great. Still not going to aim that high with practice stuff but once I move outta practice realm... guna kick some buttt.

One thing I sorta like in this latest version of TTT is you can get different characters, like the whole 'skins' kinda thing... I don't know if you are able to 'buy' with real money or not, I assume you can as there seems to be something to do with IAP but you can also unlock them all for free if you play long enough! It made me realize that I'm rather fortunate along with all the other folks that bought the humble bundle thing recently because there's a whole ton of character things... Its perfect for practice, I'm not sure how i'd feel about trying to monetize something that everyone else has too. But at least I've got 'enough' to show that I could make something like it :D. 

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I also really like the dedication that the artist(s) on this game have put into it... Like even when you go splat on spikes you get another sprite/frame/animation thing... I hope they were paid well!! :D

1 likes 1 comments

Comments

Septopus

Well my friend, you've got me all inspired.  Your enthusiasm is contagious.  :D  It's time to build something relatively small and easily released so I can work out some of the kinks in my process.

November 30, 2018 06:51 PM
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