GameDev Books
Updated 3/27/2019
- I created a new section: Math and Physics
- I added a new link on this nice book: Beginning Math and Physics for Game Programmers
I study how to write my own game engines using modern OpenGL/C# and WebGL/TypeScript. I advice you this book: C# Game Programming: For Serious Game Creation. This book shows how to write your own game engine with maintainable code using TDD. This is a great book. It is not for GameDev only. It shows how to develop big projects in general. I know that you like to write games using Game Engines like Unity. By this book you will know basics of Linear Algebra, Shader Math, Game Physics and so on. Shader Math is important for Unity too because you need to write shaders for Unity. HLSL and GLSL are very similar. It is a great book really.
Behaviour-Driven Development:
- 2014 - 10 - BDD in Action: Behavior-driven development for the whole software lifecycle - John Ferguson Smart. Source Code: https://www.manning.com/books/bdd-in-action
Test-Driven Development:
- 2013 - 12 - The Art of Unit Testing: with examples in C# - 2nd Edition - Roy Osherove. Source Code: https://github.com/royosherove/aout2
Writing Games:
2010 - 06 - C# Game Programming: For Serious Game Creation. Source Code: 9781435455566.zip (121 MB)
2015 - 09 - Build your own 2D Game Engine and Create Great Web Games Using HTML5, JavaScript, and WebGL by Kelvin Sung, Jebediah Pavleas, Fernando Arnez, and Jason Pace. Source Code: https://github.com/apress/build-your-own-2d-game-engine
2017 - 10 - Pro HTML5 Games - 2nd Edition - A.R. Shankar. Source Code: https://github.com/apress/pro-html5-games-17
2018 - 04 - Unity in Action - 2nd Edition - J. Hocking. Source Code: https://www.manning.com/books/unity-in-action-second-edition
Computer graphics:
- 2013 - 07 - WebGL Programming Guide - K. Matsuda, R. Lea. Source Code: https://sites.google.com/site/webglbook/
- 2013 - 06 - Computer Graphics Principles and Practice - 3rd Edition - John F. Hughes, Andries van Dam, Morgan McGuire, David F. Sklar, James D. Foley, Steven K. Feiner, Kurt Akeley. Source Code: http://cgpp.net/about.xml
Math and Physics:
- 2004 - 04 - Beginning Math and Physics for Game Programmers - Wendy Stahler
- 2011 - 06 - Mathematics for 3D Game Programming and Computer Graphics - 3rd edition - Eric Lengyel
- 2011 - 11 - 3D Math Primer for Graphics and Game Development - F. Dunn, I. Parberry
- 2013 - 04 - Physics for Game Developers - 2nd Edition - David M. Bourg, Bryan Bywalec
- 2014 - 05 - Physics for JavaScript Games, Animation, and Simulations - Adrian Dobre, Dev Ramtal
Multiplayer:
Recommended resources
Graphics Programming Resources
Real-Time Rendering, Fourth Edition
Amazon · Book
Real-Time Rendering combines fundamental principles with guidance on the latest techniques to provide a complete reference on three-dimensional interactive computer graphics. It will help you increase speed and improve image quality and learn the features and limitations of acceleration algorithms and graphics APIs. This latest fourth edition has been updated to include a chapter on virtual reality and augmented reality and covers new topics such as visual appearance, global illumination, and curves and curved surfaces. It is for anyone serious about computer graphics who wants to learn about algorithms that create synthetic images fast enough that the viewer can interact with a virtual environment.
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Programming with wgpu in Rust
Amazon · Book
Unlock the full power of modern graphics programming with wgpu and Rust. This comprehensive guide takes you from foundational GPU concepts to advanced real-time rendering and compute techniques—equipping you to build fast, safe, and cross-platform graphics applications. Written for intermediate to advanced Rust developers, this book provides clear explanations, hands-on examples, and detailed insights into how GPUs process and render data. You’ll explore everything from the fundamentals of buffers, shaders, and pipelines to advanced topics like deferred rendering, shadow mapping, and GPU compute workloads.
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