Graphics - re-using assets

posted in r1ckparker's Journal for project Psy
Published April 15, 2019
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I watched an interesting video on Youtube, showing how iD software re-used assets in their sprites for Doom and how some monsters contain bits of other monsters.  Working quickly and efficiently is a top priority for game developers, especially if you work on your own. 

Video

I needed a power-up graphic and inspired by this video I decided to rework something which already exists.  Of course all my graphics are just downloaded from various places, not drawn by me!  In a commercial release this would not be possible but for prototyping I think it's OK to 'borrow' graphics as this game will never be commercially available.

I took the sub which I am using for the player sprite and after a few quick tweaks I had something which looks OK and hopefully the player would never notice.

 

559653169_shootinggame2.jpg.129d7af8e399064e8c31b19038ce22e7.jpg1459761439_shootinggame.jpg.88e3d710aaa29e442e72177d29201cb3.jpg

Here's another example of tweaking existing art. 

1446316721_thumbnail(3).thumb.jpg.e466c92c56f360c9a3fdc16e8b661b17.jpg

prop1.png.d5ed411574ed73f27b480f42328785d3.png

1562622580_shootinggame3.jpg.8fdaa93e7054150098d356b69d633cce.jpg

 

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