BETA Testing and Weekly Recap #30 & 31

Hi Indies,
BETA testing is coming! Apply for a chance to join the closed BETA of Nanotale by answering the following form.
APPLY HERE[docs.google.com]
Once we are ready, we'll create groups of players for testing and notify them by email.
Weekly Recaps
Last week we introduced you a member of the team: Quentin, our 2D/3D Artist. 
Feel like that polishing step on the Ancestral Forest is taking ages! Here's a video of Quentin painting the sheep in ZBrush ? 
If you are curious about Quentin's work, you can have a look at his ArtStation[www.artstation.com].
Here are the sheep running away from me after I burnt half of the Ancestral Forest in the game. Fair enough. 
The sheep are not just there to populate the plain. These fluffy creatures are part of a puzzle designed by our Level Designer, Fabrice (FabCactus on Discord). So, last week we mainly focus on making sure that everything works fine for the puzzle idea he has.
Our three kind of sheep are now fully finished ? baa ? ? ? 
In that mysterious puzzle, we use flowers to attract sheep.
The gif below shows you something more technical. It's how we easily change the Houdini digital asset of the flowers in Unity3D. 
Here's another gif showing you how we can create and modify another Houdini digital asset in Unity3D. That's a lot of fun and time-saving. 
That's all for today.
Thank you for reading.
Cheers,
-VirginRedemption
Recommended resources
Game Engines
Unreal Engine 5 Best Practices
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