Weekly Recap #32: Polishing a bit
First of all, we'd like to thank you for applying to Nanotale's BETA. We can't wait for it to begin.
Last week, we mostly focused on polishing some animations and part of the game. We even added a close-up when analyzing an element from the lore in Nanotale. Here, Rose is writing about the Green Jasper. 

Quentin designed some platforms/bridges that can be activated by magic to solve puzzles in Nanotale.
Talking about puzzles, this is the last update about sheep or you will start to think that it's a game about sheep
Sheep change color when eating specific flowers. And this is how it works. 

That's it for today.
Have a great day!
Recommended resources
Game Engines
Unreal Engine 5 Best Practices
Amazon · Book
Written by multi-award-winning Unreal generalist Tyson J. Butler-Boschma, Founder and Creative Director of Toybox Games Studios, this book addresses common challenges you face when advancing your expertise in lighting, environment design, and cinematic storytelling.
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