Fast Traveling
There's this one thing that has been bothering me lately: the question of waypoints. Specifically the way they're implemented. [Of course one could argue about their right to exist in the first place, but not today.] If not properly used, they have to potential to become cumbersome to operate, and even dismissed entirely (if other options are available, like stamina boosters, teleporting, or other modes of more convenient transportation).
That's why I wanted to do something fun with them, by:
- Letting the player choose where they put them (from a limited amount per chapters),
-
You would be required to collect "key" stones, to operate them, and would vary in quality, which would determine how long the gate would stay open,
- These stones would be only found in special areas, e.g.: The Valley Of The Unspoken, or in special situations,
- Each waypoint would represent a unique class in their appearance, rather than being a general circle on the floor,
- And the big one: Using any kind of teleport in EOTH would mean that you'd have to travel through a dimension, which would ultimately cause you some complications, here-and-there (random encounters, missions, etc.)
Vendors
On top of having the classic Town at the very beginning, as a base of your operations, smaller settlements, vendors, traveling merchants would be scattered around the map, where you could do your smaller, more crucial business, whilst not having to constantly jump back to town, just to buy a loaf of bread.
Semi-Open World
Unless gated behind a quest, you'd be free to go wherever you wish (and horribly suffer the consequences). This would allow you a bit more movement of freedom, and would not bind you to go through narrow passages or one-way streets, as well as give you a more satisfying feel of that sweet-sweet exploration. And to make sure you have things to explore, the world would be built around several points of interest.