What three months of networking has taught me about the industry
This is a follow-up to my last entry (Fighting the Status quo that's killing my start-up), which to be earnest, hoped that it would turn out to be...
This is a follow-up to my last entry (Fighting the Status quo that's killing my start-up), which to be earnest, hoped that it would turn out to be...
Dear All,Hope this letter finds you well.I have been climbing this ever-towering mountain with nothing, just my bear hands for years and years....
A lot has happened since my last blog entry–which was more than two months ago–and considerable changes occurred–both the good and bad kind. I'll go...
Originally, the plan was to fix up some of the bugs (which I quickly did already) that seemingly crippled the already in-place climbing system. Then...
Way-back-when in early 2019, I had this idea of revisiting my childhood origins (of RPGs and tabletop, etc.), as I kept having these ideas to do so;...
This update was one of the most fun I've had in a long time! So buckle up, as I guide you through how the “your actions change the world” trope was...
Of Source Code, more pathfinding, stamina and more!It all started with a simple checklist, which I put together for the next update:Fix glitching...
Failing the industry Before reading on, please have a look at this short (2 min) video (in case you missed my previous entry), just so we're on the...
Of productionSo-o after finishing the base of the player controller (from last time), I thought to give myself a little break, and do something less...
The long road to successWell . . . This past month was quite the interesting: First, shortly after my last entry, I discovered that by removing a...
REBUILDING THE ENTIRE SYSTEM THAT'S FUN & EASY TO USEIf you want something to work, you'd better make it yourself!At least that's how things usually...
In the case the link is missing for the video: https://youtu.be/8Aqs0DmJOMwIn the spirit of continuation (from last entry)In this stage of...
#LIFE, LIFE? WHAT LIFE?I don't even know where to start. Originally, this would've been my next, scheduled update for my project, but it got...
VIDEO COLLAB So I had this insane experience yesterday, which I had to share with you folks! This is not strictly related to my progress (for EOTH),...
PROLOGUE It is said . . . that a time will come when the heavens will no longer bear the weight of our souls–as we have forsaken them. What was built...
Last post of the decadeBeen extremely busy working on EOTH and on my many (book) projects, and wasn't planning on making a blog entry any time soon....
PROLOGUEWhenever I close my eyes . . . I can still hear my father's voice, as if he were standing right next to me . . . If only I could reach out...
First weapon of choice: The sword Making this weapon of choice took some thinking for sure. For one, the design significantly changed over time (see...
Playing with sound design I've seen a short game-play footage from a dev the other day, which inspired me to create some quick soundfx for a falling...
It's been a while . . . I've spent these last couple of weeks experimenting and slowly building up the foundations (concepts) of a playable...
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