#WeekInReview
Week In Review: ‘The Mill’ and shaders, shaders, shaders…
Let’s bring you up to date with our weekly summary!
Visuals
- Second scene ‘The Mill’
- Main character design and animation in progress
- Sprite distortion via shaders for dynamic wind visualization
- Shader for 3D mist effect
- Dithering shader for new field of view visualization
Unity
- Implementation of our second scene
- WeatherManager refactoring
- Manual and dynamic weather feature
- LockDirection feature for upcoming combat system
- Learn the ropes of shaders
- Several fixes and minor improvements
- Combat system performance boost
- Combat system in progress
- Character editor in progress
Check out our recent weather teaser and don’t miss our main character revelation on next #ScreenshotSaturday! Take care!
http://rubikon.dev
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Recommended resources
Game Engines
Unreal Engine 5 Best Practices
Amazon · Book
Written by multi-award-winning Unreal generalist Tyson J. Butler-Boschma, Founder and Creative Director of Toybox Games Studios, this book addresses common challenges you face when advancing your expertise in lighting, environment design, and cinematic storytelling.
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