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Rubikon

Rubikon's Blog

Member since Jul 2019

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#ScreenshotSaturday: Hit it

#ScreenshotSaturday: Hit it

We are slowly but surely chipping away on our character animations. Here is a rough preview of our light attack animation. You will be able to attack...

· 2.1k
#ScreenshotSaturday: Controls

#ScreenshotSaturday: Controls

Take a look at our controller key bindings! It's basically based on Dark Souls because we love the fluent and intuitive control experience. If your...

· 2.3k
#ScreenshotSaturday: Movement Level Up!

#ScreenshotSaturday: Movement Level Up!

This saturday, we’d like to present you our new animator system. In a brainstorming, we decided to split the character in several animators, like the...

· 2.4k
#ScreenshotSaturday: Keep Walking

#ScreenshotSaturday: Keep Walking

This week we worked on rough versions of walk & run animations for our main character. We are pretty happy with the general movement, so far. What do...

· 2.1k
Weeks In Review: Time for Refactoring

Weeks In Review: Time for Refactoring

The past few weeks have been used for every coders favourite task: refactoring! In simple words: we took our working features and revised them with...

· 1.9k
#ScreenshotSaturday: Tribute

#ScreenshotSaturday: Tribute

At this saturday, I (Tony) would like to share my tribute to a very special friend of mine: Norbert. There has never lived a more loyal little fella....

· 1.8k
#ScreenshotSaturday: Let there be light!

#ScreenshotSaturday: Let there be light!

Today we'd like to present your our current state of the lighting system: Real time shadows are evaluated by the sun direction and fade out within...

· 2.5k
#ScreenshotSaturday: Ketu, The Traveller

#ScreenshotSaturday: Ketu, The Traveller

This week we spent some time figuring out our main character Ketu. A rogue-ish and agile person, grown up on the road, travelled from far away to...

· 1.9k
#WeekInReview

#WeekInReview

Week In Review: ‘The Mill’ and shaders, shaders, shaders… Let’s bring you up to date with our weekly summary! Visuals Second scene ‘The Mill’ Main...

· 1.7k
#ScreenshotSaturday

#ScreenshotSaturday

Last week was mainly influenced by shader work and bringing the mill to life. The sunset hits the land when we arrive the farm. But there is nobody...

· 1.7k
#ScreenshotSaturday

#ScreenshotSaturday

For this weeks Screenshot Saturday we present you our second location: The old mill. Down by the creek and over the old bridge lies the home of a...

· 1.6k
Rubikon Weather Demo

Rubikon Weather Demo

https://rubikon.dev/ https://www.reddit.com/r/Rubikon_Game/ https://www.instagram.com/rubikongame/

· 1.6k
Rubikon Gameplay Teaser

Rubikon Gameplay Teaser

https://rubikon.devhttps://www.reddit.com/r/Rubikon_Game/https://www.instagram.com/rubikongame/

· 3k
#ScreenshotS(un)aturday

#ScreenshotS(un)aturday

Final shot of our first of five scenes with dynamic weather and day / night cycle. Next scene will be revealed on next #ScreenshotSaturday, so stay...

· 1.4k
#WeekInReview

#WeekInReview

We approach. A productive week lies behind us: Visuals Deciduous Trees for the camp added with animating treetops 2nd scene sketch 2nd scene scribble...

· 1.6k
FAQ

FAQ

What is this? Rubikon is an old-school 2D game inspired by TLOZ-Link's Awakening / A Link to the Past in development by a team of 3 friends. What's...

· 1.7k
#ScreenshotSaturday

#ScreenshotSaturday

This is the improvised camp where we will start our little tour. Enemies are everywhere and we need to decide fast. Will we continue running or is...

· 2.3k
Rubikons recipe

Rubikons recipe

Main ingredients Start at Zelda - A Link to the Past Expand the world massively Add hundreds of NPC's (humans and animals) for a living world Add to...

· 1.8k