#ScreenshotSaturday: Meet the Team: Turbo Torbo
Since we haven’t talked much about the people behind Rubikon yet (and because we are more of a social media-shy bunch in general), we take the chance...
Member since Jul 2019
Since we haven’t talked much about the people behind Rubikon yet (and because we are more of a social media-shy bunch in general), we take the chance...
We are slowly but surely chipping away on our character animations. Here is a rough preview of our light attack animation. You will be able to attack...
Take a look at our controller key bindings! It's basically based on Dark Souls because we love the fluent and intuitive control experience. If your...
This saturday, we’d like to present you our new animator system. In a brainstorming, we decided to split the character in several animators, like the...
This week we spent some time in #aseprite and brought our main character to life. Look at him go ?...
This week we worked on rough versions of walk & run animations for our main character. We are pretty happy with the general movement, so far. What do...
The past few weeks have been used for every coders favourite task: refactoring! In simple words: we took our working features and revised them with...
At this saturday, I (Tony) would like to share my tribute to a very special friend of mine: Norbert. There has never lived a more loyal little fella....
Today we'd like to present your our current state of the lighting system: Real time shadows are evaluated by the sun direction and fade out within...
This week we spent some time figuring out our main character Ketu. A rogue-ish and agile person, grown up on the road, travelled from far away to...
Week In Review: ‘The Mill’ and shaders, shaders, shaders… Let’s bring you up to date with our weekly summary! Visuals Second scene ‘The Mill’ Main...
Last week was mainly influenced by shader work and bringing the mill to life. The sunset hits the land when we arrive the farm. But there is nobody...
For this weeks Screenshot Saturday we present you our second location: The old mill. Down by the creek and over the old bridge lies the home of a...
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Final shot of our first of five scenes with dynamic weather and day / night cycle. Next scene will be revealed on next #ScreenshotSaturday, so stay...
We approach. A productive week lies behind us: Visuals Deciduous Trees for the camp added with animating treetops 2nd scene sketch 2nd scene scribble...
What is this? Rubikon is an old-school 2D game inspired by TLOZ-Link's Awakening / A Link to the Past in development by a team of 3 friends. What's...
This is the improvised camp where we will start our little tour. Enemies are everywhere and we need to decide fast. Will we continue running or is...
Main ingredients Start at Zelda - A Link to the Past Expand the world massively Add hundreds of NPC's (humans and animals) for a living world Add to...
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