Doomed Beginnings

posted in DavinCreed
Published August 26, 2019
Advertisement

I started the Doom game dev challenge. Wrote out all the things I'll need to make and develop. Like all project starts, it's still looking good.

UE4 is the engine I've chosen. It will be fun getting that engine to behave more like Doom.

So far I've created a few graphics (about 65% of them done so far). I decided, against better judgement, to make the enemies in eight different directions. This is for a few reasons, one is that I want the mobs to wander a bit until they see the player, and the other is that for the GemDev.net power up, I want to slow the mobs down to half speed, which would allow the player to move around them and I didn't want the mobs to always face the player. I'm only planning on doing three mobs for the challenge, a zombie, a demon, and a hell puppy. I dropped the detail from the original by about half, I hope that I can still get a good looking aesthetic.

DoomZombie.gif.ed5004bcc5ed4567c5e611d3fb37f14c.gifDoomDemon.gif.3161f07647963b3676613373db695f42.gifDoomPup.gif.9ead79dcd5f66e74137765b27e72db52.gif

Also some power ups, an ammo box, a medium health pack, a medium armor pack, and the GameDev.net power up.

DoomItemMedium.gif.4063db266f3c50592e927ea1fd8efb3d.gif

I'm going to try to finish all the graphics this week, then start in on the programming. The hell pup took a lot more time than I wanted.

4 likes 0 comments

Comments

Rutin

I really like the graphics! Great work!

August 27, 2019 01:14 AM
You must log in to join the conversation.
Don't have a GameDev.net account? Sign up!
Advertisement
Advertisement