Gateway to the Mountain Forest - Speed Level Design | Environment Design
The player is standing before the ruins of a gateway to a mountain. What will expect him?
In front of the gateway everything is fine and well-known, but behind it I wanted the player to feel lost and give the environment a cool feeling. That´s why the grass at the players´ side is more healthy. On the other side it becomes a little more pale. Also the sun in only falling on and before the ruins. I used color correction to give the environment in the back a blueish tint.
What do you think? Do you have an idea how to increase polarity on both sides?
Recommended resources
Game Engines
Unreal Engine 5 Best Practices
Amazon · Book
Written by multi-award-winning Unreal generalist Tyson J. Butler-Boschma, Founder and Creative Director of Toybox Games Studios, this book addresses common challenges you face when advancing your expertise in lighting, environment design, and cinematic storytelling.
GameDev.net may earn a commission if you purchase through these links. This helps fund the site at no extra cost to you.
Discussion