#ScreenshotSaturday: Let there be light!
Today we'd like to present your our current state of the lighting system:
- Real time shadows are evaluated by the sun direction and fade out within the created mesh
- Lightmaps bring dynamic lighting into the sprites
- A special shader let sprites receive lighting and shadows
https://rubikon.dev/
https://www.reddit.com/r/Rubikon_Game/
https://twitter.com/GameRubikon
https://www.instagram.com/rubikongame/
Recommended resources
Game Engines
Unreal Engine 5 Best Practices
Amazon · Book
Written by multi-award-winning Unreal generalist Tyson J. Butler-Boschma, Founder and Creative Director of Toybox Games Studios, this book addresses common challenges you face when advancing your expertise in lighting, environment design, and cinematic storytelling.
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