DEVLOG 6/24/21

Published June 24, 2021
Advertisement

Today was going to be sort of a mental rest day for me. I was going to "let the chips out." However I found myself opening up the engine again anyway. I felt more ready for this today than I did yesterday.

I had set these resets and reward algorithms like, last week and somehow, even after looking at it almost every day, I didn't notice that I forgot to put all of the reset algorithms, for stats and conditions, in the victory scripts. So I had all of the resets set to happen after losing or after running but not after winning which means that for like a week+ I just couldn't figure out why the character damage was increasing by a multiple of ten after every victory.

I mean I scrolled right past without noticing the algorithms for resetting were missing EVERY SINGLE DAY ALMOST. Nothing humbles you like some code I guess. And I use a no script system ugh.

Well, it was okay to ignore for a while since it didn't actually prevent player progress (rather, sped it up by a lot haha). So I still got so much done while that bug existed. Nice to finally catch it, though.

I also finally changed the river background color. Now it's a blue, but it's a greenish blue. I figured the water wouldn't be tooo clean and it would reflect a lot of green from the jungle around it. As well as that, I made sure to make it a little dark to give it the appearance of being under a canopy/shadowed by a lot of natural growth. Hopefully helps the player feel a little more like they are actually there.

Also i hadn't fully updated the reset algorithm yet, which is something I overlooked and didn't realized when expanding and fleshing out the combat. But it is now updated to reset everything after battle correctly.

Now I have come across another problem. I fixed the other bugs I found and it somehow broke stuff I already had working.

STUFF DONE

>The final boss story event is close to done.

>Fixed more bugs in the battle system.

>Changed river background to more of a shadowy blue-green to better represent being near the water.

>Added music for the final location.

>Fixed more bugs.

>Expanded the reset system to cover all of the perks.

WANT TO DO

>Add in background effects. Such as sounds of a crowd. Sounds of nature. Water rushing, waterfall, birds, wind rustling through leaves, rain, etc.

>Figure out what broke and how!

Previous Entry devlog
Next Entry DEVLOG 6/25/21
0 likes 0 comments

Comments

Nobody has left a comment. You can be the first!
You must log in to join the conversation.
Don't have a GameDev.net account? Sign up!
Advertisement

Latest Entries

Dev Log 8/12/21

6406 views

Dev Log 8/9/21

5681 views

​Dev Log 8/7/21

3099 views

​Dev Log 8/6/21

3102 views

Dev Log 7.18.21

20749 views

​Dev Log 7.17.21

4649 views

​Dev Log 7.15.21.

4928 views

​Dev Log 7.13.21.

5181 views

Dev Log 7/12/21

5172 views
Advertisement