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DevBlog 11 - Player Camera (Quaterion Based) and Control

DevBlog 11 - Player Camera (Quaterion Based) and Control

enigma_dev
enigma_dev
Space Battle Arcade Dev · · 1 min read
8,357 0


I created a camera system in c++ from scratch to control fighter ships.

fast fastest iteration, I created a tool to tweak parameter in real time, using ImGui.

this let me find the "feel" I was imagining for the ship, without needing to recompile code

being able to pilot the ships let me test fighting ai.

this made me aware that while the ai vs ai tree works well, I think I need to create special case behavior for fighting players to make the game more fun.

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