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enigma_dev

enigma_dev's Blog

Member since May 2020

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DevBlog 26 - Finishing The Game!

DevBlog 26 - Finishing The Game!

It's over, I've finally completed my from scratch game project!The final stretch has been far from glorious.Rather than making features, it has been...

· 23.9k · 3
DevBlog 24 - Level and Campaign Mod Editor

DevBlog 24 - Level and Campaign Mod Editor

A level editor that can be used to make mods. I've strived to make tools that can be used to add mods to the game, and build the game through those...

· 14.8k
DevBlog 16 - Objectives, Console, and Cheats

DevBlog 16 - Objectives, Console, and Cheats

What's a game without something to do? My ships can dogfight one another, but there was no real match progression.I created some objectives that must...

· 8.7k
DevBlog 15 - Binary Camera Collision

DevBlog 15 - Binary Camera Collision

How to stop a camera from clipping into models; without using raycasts (because my engine doesn't have easy an easy generic ray cast system). My...

· 13.3k
DevBlog 14 - AI Collision Avoidance Spheres

DevBlog 14 - AI Collision Avoidance Spheres

An algorithm created to make AI not fly into things (it's not boids). The high level idea is to create avoidance spheres.When an ai agent enters a...

· 8.1k