Architecture of Fantasy 1 - Building the Foundation (Devblog #3)
Good Evening doods,
Been a while since the last entry in my 88x DevBlog, my apologies. In the latter half of 2020, I'd decided to finally to step up to the task & stop waiting around for this magical team I wanted for years to show up. With everyone returning to school, the frustrations of running into the same wall over & over had started to take a toll. The drive to create 88x had never left but had dwindled over time until the spark of finally leading my own projects had ignited a battery in me.
This newfound energy had put me on an ambitious sprint where I began to devour tutorials like a fat kid in a candy store. My mind swelling with new concepts, directions & possibilities. It was the right amount of ‘Whelming’. With this aim, I knew I had to really sharpen my skills & not stupidly dive into a passion project that outweighed my abilities. Still, 88x remained tempting & I had grown tired of working on projects that were either disappointing or shelved. With that I refused to let 88x fall into the abyss, so I decided to work on a mobile port of my platformer SUPER LORD OF CHEESEBURGERS. With the project already formed & assets already produced, this would allow enough time to learn new scripting skills, master them & ready me for the dive into 88x.
Since going from an Turn Based RPG to a Zelda-like to a Rogue-lite, 88x has mutated more overtime than a pain in the ass virus that refuses to go away. Yet, I'm still not overwhelmed with 88x nor do I think it has too much. That's because a new vision hit me for the entire 88x experience. A format that will allow me to produce the best material from this amazing world & its eccentric bizarre characters. For weeks now while producing the SUPER LORD OF CHEESEBURGERS mobile port, I've been allocating 88x into this beautiful database, while sticking toward a realistic solid vision. It's been great because in the past, like the lot of you, I've been a delusional idea guy where my ambitious desire outweighed my skills. So it was comforting to look at the possibilities & limit yet exploit the most entertaining pieces in mind.
It's been two years of solid worldbuilding, producing the interesting nooks & crannies of 88x's world. Extremely eagared to develop the Cast of Characters & structure their dynamics, the degrees of separation between them & the narrative threads that seam the world together. It's been tough nailing conflict & the exact events to trigger everything, but its been fun zoning in on the exact lore & history for the world at play. Though it can be a bit nerve-wrecking to juggle the plethora of spreadsheets, but its cool right…right?

From Magic Elements to Enemy Behavior, it's truly exciting on the future holds & implementing everything after sitting on so much for so long (..also will feel good to think ‘normally’ again..whatever that is)
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