Underliner Devlog - Orientation

posted in Underliner Devlog for project Underliner
Published March 17, 2022
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Math a path of a bullet. Decide positions the bullet should make a turn. Find the perfect angle.

Underliner is a stylish puzzle game I'm currently working on.

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Prototype gameplay:


"Make a path of a bullet"

The core mechanic of this game is hard to explain with text. So I recommend that you watch the gameplay video above. In the game, you have to set up a path by flying through the air. Despite being only able to fly in one direction, colliding with certain objects will stop you so you can choose the next direction.

By repeating this process, you will create a path for something I call "signal". Pressing a certain key makes signal fly on the path you've set. When the signal collides with other objects, each of them will react in their own unique ways. I'll talk more about this later.

Last summer, I released a puzzle game called Nine of Wands. Although people liked the mechanic and puzzles, I wasn't satisfied with its some aspects like its short length, a bit vague tutorial, and too simple art style. That led me to start working on this project.

Stay tuned!

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