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Fast Pathfinding. Porting code to Unity

Fast Pathfinding. Porting code to Unity

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Now development has been moved to Unity. Further, it is planned to optimize and improve the code. Another of the plans is to implement automatic distribution of congestion on the map.

Some people told me it was so fast because it was a raylib.

For porting 3d space was used as it is a very highly complex environment. The behavior of agents in 3D space is rough, but these are more route markers. So it was more convenient to debug. Behavior will be made more natural.

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