Unreal C++ Superpowers with UPROPERTY Meta keyword; UPROPERTY Basics -- UE C++ Tutorial 5 Pt2
Continued from the previous video, this explores the more advanced features of c++ code variables exposed to blueprint/editor. This covers some meta specifiers, categories, etc. And how to use the engines source code to quickly find examples on more advanced features.
0:00 Meta Keyword
0:14 Display Name
0:49 ClampMin and ClampMax
1:23 UIMin and UIMax
1:58 Categories
2:24 Garbage Collection Protection!
3:04 ObjectMacros.h to read comments on keywords
3:26 Entrian Search for fast examples
4:06 Outro
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