Can we bring back the dead? Not this one, the other one!
So I decided to make a short follow-up video to my last one, as things started to get ridiculous. It's not just I had to stop my project, but my efforts to save my career also raised some eyebrows; even though for the first time in my “career”, I had the praise of a publisher (from someone who is a veteran) on my side. So I thought that things would go a little further this time. So far that doesn't seem to be the case, quite the opposite actually.
I also talk about the fact how difficult it is to convey the essence of what my craft/taste is all about, essentially labeling what makes my games/ideas unique. Which is a surprisingly difficult thing to do, when you have no reference points to lean on (as in complete and successful games), and words can often have a different connotation for each person. A problem when you want to make sure your voice is heard and want to be taken seriously.
Link in case broken: https://www.youtube.com/watch?v=ot9aAfmN8i0
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