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#4. Inside Game Audio: How Nikola Nikita Jeremić Builds Interactive Music Systems (Part 2)

#4. Inside Game Audio: How Nikola Nikita Jeremić Builds Interactive Music Systems (Part 2)

dhamin
Allcorrect Gamedev Show · · 1 min read
2,031 0

In Part 2 of this episode, Nikola Nikita Jeremić dives into his career journey, shares how he broke into AAA projects like Destiny 2 and Cyberpunk 2077, and gives honest advice on networking and building a career in gamedev.

We also discuss how composers collaborate with studios, what happens when projects fail, and what the future of the gaming industry might look like.

Timecodes:

00:00:06 - Dream projects and games he would love to score

00:00:56 - Breakthrough into AAA: Halo connection, Bungie, and Destiny 2

00:05:35 - The Witcher remix competition and getting a track into Cyberpunk 2077

00:08:42 - More dream franchises and favorite game worlds

00:12:10 - Networking challenges and career advice for game developers

00:19:19 - Working with studios: pipeline and music production stages

00:21:17 - Music pitch process and defining a game’s sound

00:23:41 - Failures, dropped projects, and industry realities

00:25:27 - Rejections, outreach, and finding long-term clients

00:27:00 - Timing, competition, and missed opportunities

00:30:42 - Future of the gaming industry

Text version of this podcast episode: https://allcorrectgames.com/podcast/podcast-4-inside-game-audio-with-nikola-jeremic/

Want to be a guest?

Join our next podcast episode: https://allcorrectgames.com/podcast/

If you are a game studio founder, producer, designer, artist, or composer and know what it takes to create incredible games and make money, we’d love to chat with you.



This is a public episode. If you would like to discuss this with other subscribers or get access to bonus episodes, visit allcorrect.substack.com

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