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#5. Building Games That Make Players Smile: Emre Guzel on Indie Studios, AI, and AR

#5. Building Games That Make Players Smile: Emre Guzel on Indie Studios, AI, and AR

dhamin
Allcorrect Gamedev Show · · 1 min read
350 0

Timecodes:

00:00:19

First computer, DOS, and Prince of Persia

00:02:08

Diablo 2 and the power of cinematics

00:04:04

What kind of company Emre Güzel wants to build

00:05:25

Bethesda’s influence and why Starfield is underrated

00:06:54

The spark: how three strangers started a studio

00:10:43

Why in-app purchases kill the fun

00:13:11

One game or a series: building a reusable framework

00:14:21

How to choose a good outsourcing partner

00:16:20

AI in game dev: “a good servant but a bad master”

00:19:21

Can AI generate the perfect game for everyone?

00:21:49

Why AI actually slows development down

00:22:58

AGI fears: Terminator 2 and Love, Death & Robots

00:25:20

Dream project: D&D in augmented reality

00:26:44

AR vs. VR: which one is more exciting?

00:31:35

The industry in 5–10 years: the indie boom

00:32:27

Elden Ring: “It is not a game, it is art”

00:35:25

Advice for beginners: escaping tutorial hell

00:39:39

The hardest part: money, pitching, and criticism

Text version of this podcast episode: https://allcorrectgames.com/podcast/podcast-5-building-games-that-make-players-smile-with-emre-guzel/

Want to be a guest? Join our next podcast episode: https://allcorrectgames.com/podcast/

If you are a game studio founder, producer, designer, artist, or composer and know what it takes to create incredible games and make money, we’d love to chat with you.

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