#5. Building Games That Make Players Smile: Emre Guzel on Indie Studios, AI, and AR
Timecodes:
00:00:19
First computer, DOS, and Prince of Persia
00:02:08
Diablo 2 and the power of cinematics
00:04:04
What kind of company Emre Güzel wants to build
00:05:25
Bethesda’s influence and why Starfield is underrated
00:06:54
The spark: how three strangers started a studio
00:10:43
Why in-app purchases kill the fun
00:13:11
One game or a series: building a reusable framework
00:14:21
How to choose a good outsourcing partner
00:16:20
AI in game dev: “a good servant but a bad master”
00:19:21
Can AI generate the perfect game for everyone?
00:21:49
Why AI actually slows development down
00:22:58
AGI fears: Terminator 2 and Love, Death & Robots
00:25:20
Dream project: D&D in augmented reality
00:26:44
AR vs. VR: which one is more exciting?
00:31:35
The industry in 5–10 years: the indie boom
00:32:27
Elden Ring: “It is not a game, it is art”
00:35:25
Advice for beginners: escaping tutorial hell
00:39:39
The hardest part: money, pitching, and criticism
Text version of this podcast episode: https://allcorrectgames.com/podcast/podcast-5-building-games-that-make-players-smile-with-emre-guzel/
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