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My thesis work is coming along nicely, although I have been held up by some very unsightly bugs.
Daedalus is shaping up very nicely. A code snippet for the interested:
This basically does exactly what you'd expect of it. The Init function is called from within Daedalus. It creates a window of default size and colour depth, sets the color and moves it to the front (thereby giving it focus).
The window registers couple of input functions, and implements a drawing function.
This code works on Windows and on Linux without changing a single line. Only a recompile is necessary.
Daedalus is shaping up very nicely. A code snippet for the interested:
#include "System/Window/window.h"#include class MyWindow : public System::PlatformWindow{public: MyWindow() : right(100) { MyWindow() : right(100) { mKeymap.RegisterMapping( DKEY_ESC, Functor0(this, &PlatformWindow::Close), Input::Keyboard::KEY_DOWN); mKeymap.RegisterMapping( DKEY_BACKSPACE, Functor0(this, &MyWindow::Left), Input::Keyboard::KEY_PRESSED); mKeymap.RegisterMapping( DKEY_ENTER, Functor0(this, &MyWindow::Right), Input::Keyboard::KEY_PRESSED); mKeymap.RegisterMapping( 'G', Functor0(this, &MyWindow::Color), Input::Keyboard::KEY_PRESSED); } float r,g,b; float right; void Color( void ) { g += 0.001; Redraw(); } void Left( void ) { right -= 0.1; Redraw(); } void Right( void ) { right += 0.1; Redraw(); } void Draw( void ) { glViewport(0,0,mWidth,mHeight); glClearColor(0.f, 0.f, 0.f, 0.f); glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); glMatrixMode( GL_PROJECTION ); glLoadIdentity(); glOrtho(0, mWidth, 0, mHeight, -10, 10); glMatrixMode( GL_MODELVIEW ); glLoadIdentity(); glColor3f(r,g,b); glRectf(0,0, right, 100); }};int Init(){ MyWindow *p = new MyWindow; p->Create(); p->r = 1.f; p->g = 0.f; p->b = 0.f; p->MoveToFront(); return 0;}This basically does exactly what you'd expect of it. The Init function is called from within Daedalus. It creates a window of default size and colour depth, sets the color and moves it to the front (thereby giving it focus).
The window registers couple of input functions, and implements a drawing function.
This code works on Windows and on Linux without changing a single line. Only a recompile is necessary.
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