Skip to main content
GameDev.net gamedev.net

PRO Tired of ads? Read GameDev.net ad-free and help keep the community independent with GameDev Pro — $3/month.

*cry* *sulk* *tantrum*

*cry* *sulk* *tantrum*

gav86
Shiny Journal of Programmingness · · 2 min read
1,283 4
WAAHAAHAAAAAA
*sniff*

Why doesnt anyone like my swordmaster idea?

Guess I'll chuck that one in the bin then! And I thought it wouldve been so cool. . .

Mind you apart from mario DS I havent played a new game in about a year so I guess I _AM_ a bit out of touch!



Once my exams are over (in a bit over a week) I'm going to hit directX again,

Get everything happening for a level editor.

GUIs
Ive been thinking about GUIs and wondering if there would be a visually appealing & practical approach to replacing the common 2D HUD style GUI with 3d buttons placed around the game world.

If it could be done properly it would immerse the player alot more because they wouldnt have this unrealistic HUD

It could be displayed on the player's helmet visor (in a futuristic game), I guess, but what about fantasy games?

Not many knights of old walked around with a wooden plank attached to their face/helmet displaying their current "HP", and a quickbutton to the items in their bags.

RPG COMBAT, SKILLS, LEVELS, ETC
I'm also really over traditional-style RPG combat. I want to bring alot more twitch into games.

Surely to do this will make the control system will be a nightmare?
....well, yeah...
Now instead of have to gain a "level" to be better at sword swinging, youll have to actually practice and learn it yourself. It might seem awkward at first, but do you remember what it was like when you first tried driving a car?

There will have to be a good spread of twitch & intellectual skills, and some form of representation for social skills too. (for all the uncoordinated people who are unable to master the combat, etc)

It will in a way, (hopefully) make the player relate better to their ingame character. . because they will both posess similar skills.

Now I'm sure there'll be plenty of people that hate my ideas, dont get me wrong, theres a time and a place for "traditional" RPGs, but if they want to become more immersive, I think theyll have to give up on the random combat methods..

The whole idea of everything being a number is crap!

Anyway I'm making this up as I go, I'll continue my rant later when I've thought things through some more!

Discussion

Loading comments...