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Progress

Progress

rick_appleton
rick_appleton
Daedalus Development · · 1 min read
1,305 5
After the last post I've done quite a lot. The silhouette module is now pretty much complete. It won't be easy to get it to go faster except perhaps by implementing it with a vertex shader (which I would like to try at some point).


I've also started homebrew GameBoy Advance development, and I've been surprised by how easy it is to get things up and running on the actual device. It's quite cool to say the least. Unfortunately, the GBA has no 3D hardware, and no 3D API, so after searching the net a bit I decided to learn and program my own 3D software rastizer. Progress for this has been ok. I've got Gouroud shading working correctly. However, my fill algorithm isn't quite correct, so I'm taking out a lot of time to fix that. Hopefully I'll make pictures of this soon.

Lastly, there was a GameDev gathering in London last week. It was quite fun to meet more of the people from the forums. I did take a few pictures (click for larger):

C J W and csarridge


phantom, Sandman and Superpig


phantom, Sandman(without camera) and Superpig


polly, Monder and MarkR


Clockwise starting at bottom left: Boruki, C J W, Superpig, Monder, polly, MarkR, Sandman, Phantom and csarridge with *PIES* in the middle.


Thanks to all of you for a great time, and I hope to do it again soon.

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