Text + Scripting
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Gsl now has text output. After having difficulties getting OpenGL lists to work in C#, I just rolled my own system which just manually loops goes through each character. Not really the best way to do thing, but it does mean that I can do neat things like line breaks, etc.

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What you see above is a scripting dog flying around the screen along with some glasses I manually typed into the scripting interpreter. Here's what I typed in the screen:

Bill and Napoleon

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What you see above is a scripting dog flying around the screen along with some glasses I manually typed into the scripting interpreter. Here's what I typed in the screen:
glasses = Sprite('glasses.png')Core.Draw += glasses.Drawglasses.X = 100fglasses.Y = 100fglasses.Rotation = 10fglasses.RotatAs you can see, this is quite a powerful system. You can make objects dynamically during runtime and manipulate events quite easily.Random Interest

Bill and Napoleon
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