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Hello, Over the past six weeks I’ve been soul searching. This is a hard blog for me to publish, I’m going to be opening up about my past and writing...
Member since Jun 2009
Hello, Over the past six weeks I’ve been soul searching. This is a hard blog for me to publish, I’m going to be opening up about my past and writing...
“I have come to the personal conclusion that while all artists are not chess players, all chess players are artists.” – Marcel Duchamp Let me start...
Welcome GameDev, here we are, finally. What I’m attempting to create is a strategy game unlike any-other I’ve ever played or anyone in my immediate...
Hello GameDev In this blog I'll be covering - development life-cycle thus far - provide an update on dynamic structures - introduce scripted events....
Hello GameDev, This blog entry will cover new visual features added to the project. They are in no particular order: - Shadows - A reflective ocean...
Hello, I'm in the middle of creating what I call dynamic assets. The hope is that when fully incorporated into the project a player will be able to...
Hello GameDev, I've been busy working on Dynamic Assets. In order to successfully incorporate them this time around I've needed to include a whole...
I'm very pleased to showcase the new functionality I've incorporated allowing the user to select many Simulin at once. This feature was always on the...
There are no rules of architecture for a castle in the clouds. -Gilbert K. Chesterton Hello fellow GameDev-ers, Lately I've been thinking a lot about...
Please check out my project page to play Shapes Tower Defense You can play it on GameDev! A Huge thank you to all those who've helped me out with...
This week has been one heck of a week. I wake up, eat breakfast, go for a run, go to work, come home eat dinner, program for 4 hours, go to bed, and...
Hello GameDev, Here is a screen shot of the Cube Cannon. You can only build one! It is fully operational and it packs a punch, for squares that is....
Here is a video showing the first wave of Shapes TD It features some of the sound effects I've sourced as well. I've implemented two major functions...
This post is a smaller one, but I figured it's been awhile. It's also getting close to the deadline and I'm starting to panic. Maybe alternating...
Just wrapped up organising the code. Originally when I set out to program this project I had the idea that would-be followers of my efforts could...
Hello GameDev, During my efforts to accomplish the last robust challenge of mine I discovered a new way, for me, to speed up the processing time to...
O.k, one more entry before the weekend, Heading out for the weekend, and next week I'll be working on unirule, so this'll be it for a couple weeks....
Hello GameDev, I got some essentials out of the way. I added a play field grid to the scene which has individually select-able boxes. First things...
Cover Art for Shapes TD. So I decided to pay my respects to old school cover art for cartridge games that you'd typically see back in the 80's....
Time to introduce just how awesome THREE.js is. With the following three files you too can begin building content with THREE.js that will work in any...
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