3/6 Update: Procedural Generation
Cross posted from: https://www.essembi.com/devlog/3-6-update-procedural-generation/ No updates in a couple weeks. The main reason for this is the...
Member since Nov 2003
Cross posted from: https://www.essembi.com/devlog/3-6-update-procedural-generation/ No updates in a couple weeks. The main reason for this is the...
Sarah had oral surgery this week and was out of commission for a few days. That said, we got some good odds and ends done. The more progress we make...
I haven't written here in a long time (haven't had anything to write about!). Long story short, I'm picking up the game development hobby again and...
Copied from http://www.nonpareilstudios.com/[quote]Hello,Shh. Top secret. Our development team is meeting many milestones lately. Honestly, it's a...
Check out my few minutes of handiwork on nonpareilstudios.com. More to come!Also, I like Unity a lot lately. If you haven't checked it out yet, do...
C:\Programming\Ryfle\ryfle\Ryfle.sln: Number of lines = 15,380, number of code files = 104, number of code-generated lines = 648, number of...
Implemented background loading and two kinds of particle systems (ribbons and static). The color spectrum on the particle systems can contain any...
I'm really liking the surreal graphics. Productivity is flying. Most of what you see in this video has been done this week. If you have the...
[font="Franklin Gothic Medium"][size="7"][size="5"][heading][color="#000080"]Editor fun (Project Ryfle)[/color][/heading][/font] This is one of my...
Do me a favor, friends. Let me know if this works in your browser. It should look like the picture below. The links should scroll the background....
Well it's been five years since I've had a subscription here, and I felt the urge to purchase one :]. I am now 19 years old, and I work full time as...
ring ring ring ring ring ring ring ______ _____!EDIT: Damn, My GDNet+ just now expired =(
It's not the prettiest XML, but it's very functional.itemlist1.itl"weapon_melee_sword_of_the_lion" type="equippable" mesh="sword.mesh"...
I modeled this guy yesterday, I think he looks pretty leet for early stages:As for what I'm currently working on? Well let's just say you'll soon see...
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