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EWClay

EWClay's Blog

Member since Dec 2012

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Archiving C++ objects to JSON

Archiving C++ objects to JSON

Last time I talked about serialization of C++ objects to and from an abstract archive format, using a templated interface similar to Boost...

· 3.5k
Game data and serialization

Game data and serialization

Getting data into a game is a big subject and I want to talk about some of the systems I'm using in some detail, so it may take a few posts to get...

· 3.2k
Command queues

Command queues

Squad movement is looking ok now.Given solid pathfinding code and physics, it was already working reasonably well in that units could simply push...

· 3.6k · 2
More pathfinding

More pathfinding

Squad movement is giving me a bit of trouble.I've got it working fine for one unit, but I want to select several units together and have them move as...

· 2.8k · 1
Immediate mode GUI

Immediate mode GUI

My GUI is sort of done. Well, code is never really finished, but it's functional and I'm looking at other things...

· 3.8k · 1
A-star pathfinding

A-star pathfinding

Here's an implementation of A* in C++ which hopefully works and is quite sensible.Note thatIt doesn't use a million templates, or any for that matter...

· 3.6k · 2