iPad Games: Touching the World on the Other Side of the Glass (Graeme Devine)
This afternoon, accomplished game designer Graeme Devine gave a talk on designing games for the iPad, and why the iPad is a different gaming device...
Member since Jan 2000
This afternoon, accomplished game designer Graeme Devine gave a talk on designing games for the iPad, and why the iPad is a different gaming device...
This talk was given by Derek Yu and Andy Hull. Derek started off the talk by describing his development history, contrasting his "small" games...
Here are some highlights from a few of the other sessions I attended at the Independent Games Summit today:The Care and Feeding of Your Independent...
The first session in the Indie Games Summit this year covered the Humble Indie Bundle, and was given by Jeffery Rosen and John Graham of Wolfire...
Posted a GDC coverage article about how rewind works in Braid:https://www.gamedev.net/columns/events/gdc2010/article.asp?id=1808
Control InspirationMark "messhof" Essen and Daniel Benmergui (developer of Today I Die)This session was titled "Control Inspiration," but was...
How to Manage an Exploratory Development Process(Kellee Santiago and Robin Hunicke, thatgamecompany)For this first session of the day, the presenters...
Alright, my journal has been activated, so I'm ready to start covering the second day of the Independent Games Summit. About to head over to the...
Holy crap, I haven't updated this thing in... well, possibly ever. I also haven't updated my main blog in forever, either. However, I'm paying for...
Seeing as it appears to be The Thing To Do, I am preemptively closing this journal before anything goes wrong.Actually, though, this whole closing...
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