Updates Galore - June Kandria News
There's a lot of different news to talk about this month, so strap in!The New TrailerThe most important thing to come out of this month is the new...
Member since Oct 2018
There's a lot of different news to talk about this month, so strap in!The New TrailerThe most important thing to come out of this month is the new...
What a hell of a month! We got a lot done, all of it culminating in the release of the new vertical slice demo! This demo is now live, and you can...
I can't believe it's been two months already since the year started. Time moves extremely quickly these days. Anyway, we have some solid progress to...
I hope you've all started well into the new year! We're well into production now, with the vertical slice slowly taking shape. Much of the work in...
Well, 2020 has certainly been a year. Given the amount of stuff that's happened, and especially the big changes in my life around Kandria, I thought...
Kandria now has a Steam page! Please visit and wishlist! It would help us a lot to get the game promoted on Steam. As a result of the Steam page and...
October somehow flew by really quickly for me. It's already November, and we're nearing the end of the year, too. Just thinking about that is making...
A new month, a new Kandria update! First of all, a new prototype version is now up for download. As always, you can get it here. A short list of...
Another month already. Fortunately there's a lot of stuff to talk about for Kandria this time around, so I hope you're ready for a beefy summary!This...
This month marks the release of the Kandria 0.0.2 demo! It also marks a change in focus, but I'll talk about all of that in a second. First, if you...
It's a new month, and that usually means I'm supposed to write a monthly update on the progress with Kandria. Thinking about that though made me feel...
It's April! … already. Man alive, March shaped up to be quite the month, didn't it. For reasons you can probably already guess at, not too much...
Another month has flown by, and this one has turned out to be much more exciting than I ever anticipated! Primarily this is due to me making a...
I think it's time for another quick update on the game! There isn't all that much to go through, as I've been rather occupied with other matters,...
It has been a while since I last wrote an update. It's also now been a year since I first started to work on it! I think it's about high time I...
It's been two months now since I started to do daily game development streams. I've been trying my best, but it is time for this to come to a close....
This weekly summary of daily progress would normally be very short, as I fell ill and had to sit out a few days of development as a result. I'm...
In this week of daily game development, I worked on two larger features. The first is a pathfinding, so that NPCs, and the player character, can move...
And another week of daily gamedev gone by. The improvements implemented in the last week are not too exciting visually. I finally implemented a...
That didn't feel as long as it was. A month ago I promised to do daily streams of game development. So far I've held true to that. I'm sure I won't...
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