New World instance builder
[font=arial]In this update I'll talk about the new interface for creating World instances, the World.Builder![/font] [font=arial]dustArtemis[/font]...
Member since Sep 2012
[font=arial]In this update I'll talk about the new interface for creating World instances, the World.Builder![/font] [font=arial]dustArtemis[/font]...
[font=arial]In this update I'll talk about the latest release of dustArtemis, which changes a bit the component handling.[/font]...
Hi! In this entry I'll describe how I do my Eclipse installs, with only the stuff I need. Trimming Eclipse's FatSo the issue is the following:...
Hi! So this entry will be dealing with the Nashorn JavaScript engine found in Java 8+, specifically, how to extend a Java class from JavaScript and...
[font=arial]The idea of these couple entries will be to describe how I load my renderer's pipeline from a YAML file. In this particular entry I'll be...
[font=verdana]I'll be having this journal to post random stuff probably! So...Megamorphic callsJVM distinguish regular calls from megamorphic calls...
[font=arial]In this update I'll talk about the latest features of dustArtemis, int based entities and component...
[font=arial]In this update I'll talk about the latest feature of dustArtemis, fixed length bit sets for component...
In this update: Entity pooling and refactoring EntityObservers.[font=arial]dustArtemis[/font][font=arial]dustArtemis is a fork of Artemis Entity...
[font=arial]Small update, moved the repo to GitHub, and config files.[/font][font=arial]dustArtemis[/font][font=arial]dustArtemis is a fork of...
[font=arial]It's been a while since I updated this journal, not because I didn't had anything to write about though. So, recap on updates it...
[font=verdana]Do you know in which results page dustArtemis appears if you search for "artemis framework" in Google? Absolutely in none of them! So...
Hi! In this entry I'm going to describe the ComponentManager class and the changes I made to it in dustArtemis, including a few bug fixes...
Hi! In this entry I'm going to review the latest changes in dustArtemis and some thoughts on potentially big performance issue....
Hi! This is the first entry of a journal dedicated to dustArtemis, my fork of Artemis Entity System framework, that I've been using for the...
So for this entry, text, text, a bit of code, and more text. I'm going to talk about a few issues I'm having with the design part of the generator,...
Hi! I'm going to talk of what I've progressed so far, blurring, rivers, some infrastructure for tool switching and a little splash screen...
Hi! I haven't made a journal entry in a while, but stuff hasn't stopped! I got a few new things to show. [font='comic sans ms']GUI Advanced[/font]At...
Hi! On this entry I talk about features I'm going to add to the terrain generator, to make it both more usable and prettier. [font='comic sans...
Hi! Well, after I got the generator (sort-of) working, I decided it could be nicer to use with a little GUI. So now you can download it and try it by...
With your permission, GameDev.net uses analytics cookies to understand how people use the platform. You can accept analytics or continue with necessary cookies only. Learn more