Chaingun Action Added To Fateless
I put in the chaingun into Fateless and it seems to have put new breath into the game. You no longer feel so small against the larger enemies out...
Member since Jun 2018
I put in the chaingun into Fateless and it seems to have put new breath into the game. You no longer feel so small against the larger enemies out...
After 17 helpful Steam reviews and two brutally honest streamer videos (video #2), I was finally able to fix some of the easier problems the players...
It's been over a week since the Steam release of Fateless. Considering the positive response (this guy enjoyed it) I decided to start working on a...
I finally found a voxel size for Fateless levels that is just small enough to produce interesting results, but large enough to keep level production...
Both episodes 1 and 2 are now available in Fateless for Windows. Episode 2, along with the usual run-and-gun FPS play, has collectible floppies and...
Fateless for Windows is out! I have spent the last week wrestling with Windows Installer ensuring the right DLL's were included, but the build now...
According to this GDC video, selling new levels is not a good idea because only a small fraction of the users ever finish the free linear content....
Another five levels are done, which make up episode 2, and that is because of the new efficient philosophy of placing enemies, spawn/exit points and...
I'm interested in augmenting rendering on mobile device with a 360 video that's streamed from the server for skybox and far away objects. Objects...
I have 7 players and I get 3-4 installs per week, and 3-4 uninstalls per week. I keep losing players. My game probably looks cool from screenshots,...
I found that I can create levels much faster if I just keep everything as tiles, even the object spawn points. Instead of navigating in 3D, pointing...
Fixed timestep works when there is nothing loading or not much going on, but as soon as I start switching scenes, the counters go out of control and...
Enemies now follow waypoints from the mesh editor. Each vertex is a waypoint now but it would be straightforward to connect them into triangles and...
I'm working on a new character modeling tool. It will work like this: to start, there are two modes, vertex mode and triangle mode. In vertex mode,...
This would be great for the subway crowd. The game would be playable with one hand in both portrait and landscape (like UFO Shooter). I made several...
I'm starting work on a new game prototype. It will be a first person catcher (as opposed to shooter), family-friendly and re-use typical FPS...
New 2-star review is in and it's spot-on. It's been a rough weekend getting dynamic lighting ready for release, but now that it's out, not even this...
Dynamic lighting now works in Fateless. There are still no normals and no shadows, but hopefully this will be the necessary breakthrough to make it...
Punishers now inhabit several areas of Fateless. Heavy mechs guard area 5. Good thing you now have two new weapons to help you get through all those...
Punisher can walk, shoot and die now and he's having a heck of a time hanging around just outside area 2. The boss for episode 1 will be a...
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