Skip to main content
GameDev.net gamedev.net
chao51

chao51's Blog

Member since Dec 2006

All Posts

A little pause

A little pause

Hi!For who is following the progress here, I thought I better mention the status. Right now there is a little pause on the development. Why? Well, I...

· 7.6k · 1
Collision detection

Collision detection

I worked a little on the collision detection demo for GAME1.Collision detection in 2d games is not always pixel perfect. The reason is that checking...

· 6.1k
Testing layered sprites feature

Testing layered sprites feature

So far, GAME1 engine had the possibility to show “lot's of sprites”, but there was no easy way to control which sprite was displayed in front of...

· 10.7k · 1
Testing the asset-postload-feature

Testing the asset-postload-feature

Testing the asset-postload-feature I am working on for GAME1.Check also out:https://youtu.be/YxLUFJA35AY The feature allows you to use any transform...

· 5.1k
Firefox = slow (?)

Firefox = slow (?)

Hi, When I started out working on Hyper Pyxel, I noticed that some of the routines work blazingly fast on google Chrome, but were dead slow on...

· 10.1k · 1
Tiles and Tools

Tiles and Tools

I am currently working on adding tiles.Tiles are often used in 2d games. Tiles make it possible to reuse graphics. For example define a 256x256 tile...

· 5.4k
Sprite linking in my retro game engine

Sprite linking in my retro game engine

Added a “Link Sprite” feature.What does this do?It allows you to link a sprite's position to another sprite.For example, sprite b (shadow) can be...

· 6k
Added sprite "composite Operation" mode

Added sprite "composite Operation" mode

Improved the sprite engine to now be able to draw sprites with different composite operations. In practice it means, I can make the lasers and...

· 7.6k
Started wiki page for GAME1 game engine

Started wiki page for GAME1 game engine

Started to add some small documentation page on this experimental game engine.Game1 itself is nothing fancy, the engine is mainly a self-learning...

· 8.2k