A little pause
Hi!For who is following the progress here, I thought I better mention the status. Right now there is a little pause on the development. Why? Well, I...
Member since Dec 2006
Hi!For who is following the progress here, I thought I better mention the status. Right now there is a little pause on the development. Why? Well, I...
Since the GAME1 game engine is RETRO, I decided to play around with some old codeI had laying around and combine the GAME1 game engine with the...
I worked a little on the collision detection demo for GAME1.Collision detection in 2d games is not always pixel perfect. The reason is that checking...
So far, GAME1 engine had the possibility to show “lot's of sprites”, but there was no easy way to control which sprite was displayed in front of...
Testing the asset-postload-feature I am working on for GAME1.Check also out:https://youtu.be/YxLUFJA35AY The feature allows you to use any transform...
Hi, When I started out working on Hyper Pyxel, I noticed that some of the routines work blazingly fast on google Chrome, but were dead slow on...
I am currently working on adding tiles.Tiles are often used in 2d games. Tiles make it possible to reuse graphics. For example define a 256x256 tile...
Added a “Link Sprite” feature.What does this do?It allows you to link a sprite's position to another sprite.For example, sprite b (shadow) can be...
Improved the sprite engine to now be able to draw sprites with different composite operations. In practice it means, I can make the lasers and...
Started to add some small documentation page on this experimental game engine.Game1 itself is nothing fancy, the engine is mainly a self-learning...
With your permission, GameDev.net uses analytics cookies to understand how people use the platform. You can accept analytics or continue with necessary cookies only. Learn more