vortxGE : Threads
After reading lots of tech papers/blogs on C++11 threads I redesigned the way the engine handles threading.Developers can now change threads manually...
Member since Oct 2010
After reading lots of tech papers/blogs on C++11 threads I redesigned the way the engine handles threading.Developers can now change threads manually...
I was just brushing up on some C++11 concepts the last few nights (looking for parts of the engine to improve) and noticed quite a few people...
Well I've been away from GameDev.net for what seems like forever. It has been a hard road but I'm up and running with the new business. First App is...
I have been very busy setting up the new Business, sadly this meant I couldn't work on vortxGE. I have created 3 other Apps for iPhone/iPad and Mac...
My first attempt at a video with audio. wow shocking :-)[media='1280x720'][/media]
Started work on the Game level system, for this I needed to add hierarchy support to the Controls and also get that working in vortxEDIT. A recap on...
Here is a little insight into how I work, I always plan out major systems on paper before I ever start coding them, I don't go overboard with tones...
After playing with the IOS engine code base for a while now I was confident I could recombine the 2 engine code bases together.... 4 hours later its...
Been working hard at getting a save project feature working in vortxEDIT. This output will also be used by the Engine to load gamesSmall changes to...
I have now changed the Scene TreeView into a TreeView for the engine, showing all controls and sub-systems. This took a bit of work :-)Started adding...
Back after a short break and working on the editor.All properties can now be edited manually. Image shows the default scene modified using this...
hmmmmm, almost right :-) I'm still a little confused with how you handle root nodes in a NSOutlineView Node tree. So I just show the Root node here...
Finally got 2 openGL views working in a single window. Cocoa seems to be very fussy about the order and timing of some of the calls to its helper...
After making my first ever Cocoa app for cataloging my fish I catch, yep I love to fish. I had to start somewhere.I just jumped right in the deep end...
How many games have you worked on?About 10 all up, last 4 were: 2up, Bi-Yo, Lolly World and CrossFate.What do you work on in games, and how did you...
Took a few days off to go fishing, now I'm back and hard at coding.I worked on :LightingTangents[font=georgia,serif]Lighting[/font]I added back in...
I now have culling back in, sadly even after finding an extension for occlusion on IOS. I think its only available on iPad2, I just couldn't find any...
Okay where to start... Because I rewrote the Mesh/Batch classes I had a little more work to do with the new Mesh loader. The new loader now supports...
Most of the new redesign is in place and working, I now have Mac, iPhone and iPad code in sync.AddedBullet PhysicsAnimation system - Cubic curves,...
Well I have started testing the so called composite Control, this control is just a scene render pipeline which makes it very powerful. Basically you...
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