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mixmaster

mixmaster's Blog

Member since Oct 2010

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vortxGE : Threads

vortxGE : Threads

After reading lots of tech papers/blogs on C++11 threads I redesigned the way the engine handles threading.Developers can now change threads manually...

· 2.9k · 1
C++11 Threads

C++11 Threads

I was just brushing up on some C++11 concepts the last few nights (looking for parts of the engine to improve) and noticed quite a few people...

· 3.6k · 2
My Business

My Business

Well I've been away from GameDev.net for what seems like forever. It has been a hard road but I'm up and running with the new business. First App is...

· 2.7k · 2
Still Alive

Still Alive

I have been very busy setting up the new Business, sadly this meant I couldn't work on vortxGE. I have created 3 other Apps for iPhone/iPad and Mac...

· 2.5k · 3
vortxEDIT : video

vortxEDIT : video

My first attempt at a video with audio. wow shocking :-)[media='1280x720'][/media]

· 2.7k · 2
vortxGE : Update

vortxGE : Update

Started work on the Game level system, for this I needed to add hierarchy support to the Controls and also get that working in vortxEDIT. A recap on...

· 6.5k
vortxGE : Level Loading

vortxGE : Level Loading

Here is a little insight into how I work, I always plan out major systems on paper before I ever start coding them, I don't go overboard with tones...

· 2.4k
vortxGE : single code base

vortxGE : single code base

After playing with the IOS engine code base for a while now I was confident I could recombine the 2 engine code bases together.... 4 hours later its...

· 2.8k · 2
vortxEDIT : Save

vortxEDIT : Save

Been working hard at getting a save project feature working in vortxEDIT. This output will also be used by the Engine to load gamesSmall changes to...

· 2.4k · 4
vortxEDIT : Control View

vortxEDIT : Control View

I have now changed the Scene TreeView into a TreeView for the engine, showing all controls and sub-systems. This took a bit of work :-)Started adding...

· 2.2k
vortxEDIT : Property editing

vortxEDIT : Property editing

Back after a short break and working on the editor.All properties can now be edited manually. Image shows the default scene modified using this...

· 2.2k · 2
vortxEDIT : Asset treeview

vortxEDIT : Asset treeview

hmmmmm, almost right :-) I'm still a little confused with how you handle root nodes in a NSOutlineView Node tree. So I just show the Root node here...

· 2.2k · 4
vortxEDIT : Cocoa multiple OpenGL views

vortxEDIT : Cocoa multiple OpenGL views

Finally got 2 openGL views working in a single window. Cocoa seems to be very fussy about the order and timing of some of the calls to its helper...

· 2.7k
vortxEDIT : Cocoa

vortxEDIT : Cocoa

After making my first ever Cocoa app for cataloging my fish I catch, yep I love to fish. I had to start somewhere.I just jumped right in the deep end...

· 2.1k · 5
Interview

Interview

How many games have you worked on?About 10 all up, last 4 were: 2up, Bi-Yo, Lolly World and CrossFate.What do you work on in games, and how did you...

· 1.9k
vortxGE : Lighting

vortxGE : Lighting

Took a few days off to go fishing, now I'm back and hard at coding.I worked on :LightingTangents[font=georgia,serif]Lighting[/font]I added back in...

· 2.1k · 3
vortxGE : Culling

vortxGE : Culling

I now have culling back in, sadly even after finding an extension for occlusion on IOS. I think its only available on iPad2, I just couldn't find any...

· 1.7k
vortxGE : Mesh loader

vortxGE : Mesh loader

Okay where to start... Because I rewrote the Mesh/Batch classes I had a little more work to do with the new Mesh loader. The new loader now supports...

· 2.3k · 2
vortxGE : iPad and iPhone test

vortxGE : iPad and iPhone test

Most of the new redesign is in place and working, I now have Mac, iPhone and iPad code in sync.AddedBullet PhysicsAnimation system - Cubic curves,...

· 1.8k · 2
vortxGE : Custom Composites

vortxGE : Custom Composites

Well I have started testing the so called composite Control, this control is just a scene render pipeline which makes it very powerful. Basically you...

· 1.8k