Dimins V2018.2
This is a pretty small update focusing on UI and abilities. I added some basic UI: It's all working off of a fairly simple UI system, all transitions...
Member since May 2006
This is a pretty small update focusing on UI and abilities. I added some basic UI: It's all working off of a fairly simple UI system, all transitions...
I started making a game this month as a "One Man Army". I'm not really following any kind of dev process, just working what I feel like when I feel...
Just some fun with octrees and voxels. Basically as the observer gets closer the voxels break themselves down into more accurate pieces of the...
Recently I started a game with a friend which required a tile map, the following is a series of the editor progress.So first I got a basic layout of...
Hey guys!The lack of recent updates was because I was travelling with my partner, we went to many places but the main event was Las Vegas new years,...
Okay, I ran into an issue with the editor lately, and that is when a plugin is added and it adds it's control to the inspector (think from Unity)...
This update is being dedicated to the editor and here is what I have done and what's left to do so far:Scene Entity ViewUsed to add or remove...
I just thought I might mention projects I keep up to date on to help inspire me to finish Toasty plus I check them out to steal features or some...
So in this update the big change is proper depth ordering, until now the depth of things drawn on screen using the SFMLRenderSystem was based on what...
Recently I have been thinking about how the editor works, now I don't really have much experience with GUI applications, especially those that are...
Hey there! Look it's already Update #4!So in this update I included a video to show things off in motion and the video has an explanation of the...
Things done for this update:SFMLDeltaTimer AddedI added an SFML based timer so that it can be used instead of the chrono timer on...
So previously I showed a basic usage of the GameSystem and how the GameSystem works as well as the BehaviourSystem. I also showed how on windows the...
The first update is here, and it has a few things in it that I would like to show off. This might be very long.So first thing's first, to start using...
Toasty - An IntroductionI have started working on a simple to use C++ game engine with accompanying editor using an outboard component based system...
Okay, it's been a while since my last post but I had to look after my sisters kids who lives three hours away, but now I am back and ready to post...
So I have been working on a game for the last few months called This Way Up! The description of the game is at www.theactionfriends.com and it...
Hey all!Oh my goodness, I wrote an entry before this but when I went to publish I clicked Add Entry instead which doesn't add the current entry but...
Well, I have been working on things just not anything mentioned in my last post, instead I worked on a cool account creation \ login system that my...
[color="#333333"][font="Georgia,"]So for the last few days I have been working on my flash engine (currently unnamed) and by extension Elma and...
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