Saving and loading levels
I missed Gaiiden's scroll for a day. Too bad! I've been sort of busy *ahem*I've been making some more tiles to see what this thing can do. I also...
Member since May 2001
I missed Gaiiden's scroll for a day. Too bad! I've been sort of busy *ahem*I've been making some more tiles to see what this thing can do. I also...
It all started with the UI library. Then it followed the skeletal animation loader. After that the model visualizer. The scene partitioning and the...
I think my brains are just gonna asplode! I've been coding this thing for 24 hours straight, with the help of 48 cigarettes, lots of (diet) coke,...
app = owl.get_app()function btn_new_game_click() print (app.clock:get_fps())end-- Create Button New Gamebtn =...
I've been fighting with the character's movement for the last two days. I got stuck at trying to apply gravity in a time based manner like for a day,...
Got it. I made the octree class and I'm able to push the meshes geometry into it. The algorithm for character collision against the world is...
Last time I was showing how I managed to load a big mesh for the level and to wrap the character model inside an ellipsoid and make both collide...
According to Wikipedia:[quote]a [font="sans-serif"][size="2"]term which translates as "continuous movement" or "continuous flowing", which, in...
And it's true. I'm now playing with different configurations for the character to run, jump and respond to collisions. Ideally, the collision would...
I found a playlist which is a series of video captures of indie games that never saw much public light. Quite interesting to watch.Here the youtube...
Well yeah, I've come to the realization that I cannot code without nicotine. And I must code if I plan making some money out of my programming job....
I'm currently researching how to implement Cal3D animated models *Properly*. So far I managed to make 2 animations with Blender. Next step will be...
As I said in my last entry SWIG is a very easy and straightforward way of exposing your C++ functions, data structures and instances to Lua scripts....
I always wanted to be able to add scripting capabilities to my programs but it was the kind of subject that always lead me to procrastination.I've...
I'm currently fighting against 3D modeling, animations cycles, proportions, imagination, style, drawing-skills in order to see if I can make up a...
After a week or so of great procrastination I finally made some progress with the model editor.As the title prays, it is now capable of loading xsf,...
Hello gamedevers!The thing keeps going, now it can add animations and play them at will. I'm having problems understanding what's the logic behind...
I woke up this morning like 7am (after sleeping the hangover for almost 18 hours) and I must admit I felt quite well. I dreamed a lot. One of these...
I made some little more progress on the GUI library. The file select dialog is now fully functional.I've divided the GUI in 3 layers: Children,...
Yep. The guy is still on sleep deprival and karaoke.I could have picked an easier one but well, who cares!Teh Horror!
With your permission, GameDev.net uses analytics cookies to understand how people use the platform. You can accept analytics or continue with necessary cookies only. Learn more