City Management Game
I'm in the process of putting together a City Building game for the Challenge. The game's required social aspect is that you are being watched by a...
Member since Dec 2010
I'm in the process of putting together a City Building game for the Challenge. The game's required social aspect is that you are being watched by a...
I've pretty much finished my entry, called Deep Sea Encounters. I'm pretty happy with the way it turned out, as with all these things there's stuff I...
Sin and Cos are a programmers best friend! I was looking at other games for inspiration and I saw this image from r-type A circle of aliens spins...
You probably want a bit of randomness in your game, for example when enemies shoot a bullet or how long an explosion lasts. However sometimes you...
I watched an interesting video on Youtube, showing how iD software re-used assets in their sprites for Doom and how some monsters contain bits of...
I wanted the game to have waves of enemies, where 4 or 5 of the same type will appear and move in a predictable pattern towards the player. I placed...
I'm going for a slightly different underwater theme with my game, as I thought it would offer a nice change to the usual space ships. I wanted to do...
I implemented some horizontal scrolling and found that it was not smooth and juddered about, and I realised my timings were out. I have a viewport on...
The requirement is to create a horizontally scrolling shooter game with no weapons. I thought that I could have the enemies shooting at you and you...
For a quick game, I'm happy with the results, it could be much better in a number of ways but in such a short time frame it's OK. I would love to...
A quick word on sound effects. I found a fantastic online tool which allows you to create retro sounding effects. You can randomly create a sound...
Not long to go now! Today I spent a couple of hours on the game, and added a few new features. Monsters now drop loot, either gold, spell scrolls or...
I've put in collision detection so you can't walk through walls and I added some skull monsters, which roam the maze. If a monster sees you, it will...
I have designed a simple map which is stored in an array, 0's represent corridors (empty space) and 1 is a wall. The player can face 4 directions,...
I'm going to have a go at the Dungeon Challenge, and I thought I could produce a game in the time scale required. I have a confession to make, I have...
This is an old demo I put together for a Retro Remake competition, never did anything else with it.
Hi everyone, even though I haven't been blogging it, I have almost completed my latest game, Charge!You play as a sorcerer on a tower who must defeat...
A departure from my usual ramblings, I'm going to share with you some of my favorite games which will never receive a sequel. Some games roll on and...
As well as starting a new project, I am quite keen to keep supporting my existing games, to that end, I have updated Deepfall Dungeon with some new...
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