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r1ckparker's Blog

Member since Dec 2010

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City Management Game

City Management Game

I'm in the process of putting together a City Building game for the Challenge. The game's required social aspect is that you are being watched by a...

· 2.2k
Deep Sea Encounters - Post Mortem

Deep Sea Encounters - Post Mortem

I've pretty much finished my entry, called Deep Sea Encounters. I'm pretty happy with the way it turned out, as with all these things there's stuff I...

· 3.2k
Perfect Circle

Perfect Circle

Sin and Cos are a programmers best friend! I was looking at other games for inspiration and I saw this image from r-type A circle of aliens spins...

· 3.3k
Controlled Randomness

Controlled Randomness

You probably want a bit of randomness in your game, for example when enemies shoot a bullet or how long an explosion lasts. However sometimes you...

· 3.8k
Graphics - re-using assets

Graphics - re-using assets

I watched an interesting video on Youtube, showing how iD software re-used assets in their sprites for Doom and how some monsters contain bits of...

· 3k
Waves and Collisions

Waves and Collisions

I wanted the game to have waves of enemies, where 4 or 5 of the same type will appear and move in a predictable pattern towards the player. I placed...

· 5k
Shaders

Shaders

I'm going for a slightly different underwater theme with my game, as I thought it would offer a nice change to the usual space ships. I wanted to do...

· 3.4k
Parallax Scrolling

Parallax Scrolling

I implemented some horizontal scrolling and found that it was not smooth and juddered about, and I realised my timings were out. I have a viewport on...

· 3.2k
Gamedev Challenge - Shooter with no weapons

Gamedev Challenge - Shooter with no weapons

The requirement is to create a horizontally scrolling shooter game with no weapons. I thought that I could have the enemies shooting at you and you...

· 4.3k · 3
Psy post-mortem

Psy post-mortem

For a quick game, I'm happy with the results, it could be much better in a number of ways but in such a short time frame it's OK. I would love to...

· 3.2k
Dungeon Challenge Part 5

Dungeon Challenge Part 5

A quick word on sound effects. I found a fantastic online tool which allows you to create retro sounding effects. You can randomly create a sound...

· 2.6k
Dungeon Challenge Part 4

Dungeon Challenge Part 4

Not long to go now! Today I spent a couple of hours on the game, and added a few new features. Monsters now drop loot, either gold, spell scrolls or...

· 1.9k
Dungeon Challenge part 3

Dungeon Challenge part 3

I've put in collision detection so you can't walk through walls and I added some skull monsters, which roam the maze. If a monster sees you, it will...

· 1.9k · 1
Psy - part 2

Psy - part 2

I have designed a simple map which is stored in an array, 0's represent corridors (empty space) and 1 is a wall. The player can face 4 directions,...

· 2k
Psy - Dungeon Challenge Game

Psy - Dungeon Challenge Game

I'm going to have a go at the Dungeon Challenge, and I thought I could produce a game in the time scale required. I have a confession to make, I have...

· 2.4k · 2
New Game - Charge!

New Game - Charge!

Hi everyone, even though I haven't been blogging it, I have almost completed my latest game, Charge!You play as a sorcerer on a tower who must defeat...

· 2.9k · 3
Games that will never receive a sequel

Games that will never receive a sequel

A departure from my usual ramblings, I'm going to share with you some of my favorite games which will never receive a sequel. Some games roll on and...

· 3.4k
Teaser

Teaser

???!!!

· 2.2k
Updates to existing games

Updates to existing games

As well as starting a new project, I am quite keen to keep supporting my existing games, to that end, I have updated Deepfall Dungeon with some new...

· 3.3k · 2