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Programming
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Engine-Driveshaft-Wheel closed loop dependency
Started by
Lewa
with
5
comments, last by
Samith
3 years ago
Math and Physics
Work style for demanding intellectual tasks?
Started by
Josh Klint
with
3
comments, last by
Shaarigan
3 years ago
General and Gameplay Programming
Modern GUI
Started by
Alundra
with
15
comments, last by
Unarmed1000
3 years, 1 month ago
Graphics and GPU Programming
Good formats to keep game files such as Textures and Collisions, for a 2D game being make with SDL2
Started by
Emmache_Indoors
with
3
comments, last by
Shaarigan
3 years, 1 month ago
SDL2
GameFIles
Engines and Middleware
Looking for ideas of implementing a layer system using MRT on directX
Started by
karmakun
3 years, 1 month ago
Graphics and GPU Programming
DirectX 12 resource (
Started by
Dirk Gregorius
with
6
comments, last by
Dirk Gregorius
3 years, 1 month ago
Graphics and GPU Programming
DXC spirv PDB
Started by
pcmaster
with
4
comments, last by
MJP
3 years, 1 month ago
spirv
dxc
Graphics and GPU Programming
Tiles render a black margin depending of screen size
Started by
buxx
with
3
comments, last by
buxx
3 years, 1 month ago
Tilesets
Graphics and GPU Programming
Counting Sort
Started by
jc_arioh
with
9
comments, last by
SuperVGA
3 years, 1 month ago
Python
countingsort
programming
General and Gameplay Programming
Loading resources using resource id
Started by
Heisenberg33
with
3
comments, last by
Shaarigan
3 years, 1 month ago
architecture
resourceloading
C++
Engines and Middleware
Should I use a fence for each Back buffer. Or just one that is shared for each backbuffer? DirectX 12
Started by
yosmo78
with
1
comment, last by
MJP
3 years, 1 month ago
directx12
fence
C++
Graphics and GPU Programming
About glTextureStorage2D
Started by
Flasa22
with
3
comments, last by
cgrant
3 years, 1 month ago
OpenGL
Textures
streaming
Graphics and GPU Programming
JavaScript Regex for Text Game Parser
Started by
JeremyB
with
3
comments, last by
Dino
3 years, 1 month ago
Javascript
Regex
General and Gameplay Programming
Any good Code Generation Library
Started by
Shaarigan
with
5
comments, last by
Shaarigan
3 years, 1 month ago
C#
Engines and Middleware
UI Library - Overlapping widgets and Z ordering
Started by
Net_
with
4
comments, last by
Alberth
3 years, 1 month ago
General and Gameplay Programming
UE4 - Widget Class selection goes back to none when compiling
Started by
paulovick
3 years, 1 month ago
Engines and Middleware
Issues with sync between compute shader and graphics pipeline
Started by
rick_appleton
with
4
comments, last by
JoeJ
3 years, 1 month ago
Graphics and GPU Programming
Can you try my WebGL app in your browser and let me know if it errors?
Started by
dmatter
with
17
comments, last by
Vilem Otte
3 years, 1 month ago
Graphics and GPU Programming
dinput8.lib dxguid.lib linking errors
Started by
mlugo2
with
1
comment, last by
mlugo2
3 years, 1 month ago
General and Gameplay Programming
Where to find a forum to ask questions/resources about using AutoDesk FBK SDK
Started by
philm001
with
2
comments, last by
fleabay
3 years, 1 month ago
FBK
C++
Graphics and GPU Programming
Getting DepthBuffer From BackBuffer vs SceneCapture, UE4
Started by
Enzio599
3 years, 1 month ago
Engines and Middleware
how to make 2d rendering on directx 11 more faster
Started by
andrey4
with
2
comments, last by
Geri
3 years, 1 month ago
Graphics and GPU Programming
Strange artefact on BRDF shader
Started by
RobM
with
2
comments, last by
RobM
3 years, 1 month ago
directx11
C++
Graphics and GPU Programming
Resource Manager Design using store, loader, cache and proxy concepts
Started by
MasterReDWinD
with
4
comments, last by
winslow
3 years, 1 month ago
architecture
resources
engine
Engines and Middleware
What is a good way to handle view control for mobile devices?
Started by
ItzArty_
with
2
comments, last by
Shaarigan
3 years, 1 month ago
control
view
Javascript
General and Gameplay Programming
syncing hit detection with animation in UE4
Started by
gofresh
3 years, 1 month ago
UE4
unrealengine
hittest
General and Gameplay Programming
ScreenSpace AABB from bounding sphere for Clustered Shading
Started by
Alundra
with
11
comments, last by
Programmer71
3 years, 1 month ago
Graphics and GPU Programming
Mipmap generation: better to downsample in chain or always using the original size?
Started by
Alundra
with
2
comments, last by
frob
3 years, 1 month ago
Graphics and GPU Programming
who is issuing the orders
Started by
Calin
with
7
comments, last by
Calin
3 years, 1 month ago
General and Gameplay Programming
DirectxTK, FrustumcuLL and BoundingBox
Started by
Enzio599
with
1
comment, last by
MJP
3 years, 1 month ago
Graphics and GPU Programming
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