Reply in: Rebuilding the Castles Keeper Level Editor — Real-Time Lighting Preview
That looks cool!
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That looks cool!
GROmGames wrote: Which editor feature would you expect me to add next? I always mss a button (mouse or kb) i can press to hide all the heleprs, e.g. grids …
I adapted a version of the Royal Game of Ur using my custom 3D C++ & OpenGL game engine, ToyMaker.I developed this over the course of 3-4 years, between 2023 …
I’m continuing to rebuild the level editor for Castles Keeper, my old 3D adventure game originally known as Azangara. The latest addition is a real-time lighting preview for room editing. …
C first isn't a prerequisite for C++—you can start with C++ itself. For a book, Stroustrup's Programming: Principles and Practice Using C++ takes that direct route. One distinction for your …
Trying to develop a game which is so epic and I’m sure it’s going to get a lot of engagement if action are taken
Hi, I am new to programming so take it with a graind of salt. I think learning C++ from the get go is totally possible. GDscript, used in Godot, looks …
Hello! I've a graphic designer for the past 9Y and i decided to start developing games. I was always curious about it, but never gave it a chance and don't …
WitchLord wrote: Okie dokie, thank you so much for the info 😀
For my game engine I'm trying to bind my VFS to AngelScript.From what I've read, there's no direct equivalent to the C++: void* So before I try anything else I …
Just sharing current state of my work before trying to improve water and trying to manage large amount of trees.
I thought making simple resizable UI layouts for ToyMaker would be easy, after implementing 3D graphics and physics. Apparently not.Here's what I've been working on the past week or two. …
Hello folks lets continue working on this rasterizer, lets get the rasterization going and then were putting this project on hold for a while. I will be making the DoingOpenGL …
Hi @ohlidalp I honestly didn't quite understand the problem. Are you getting the same value for thisScript in different modules? Or are you getting the same value everytime you run …
Hello.I my project, for every script I load, I inject a global variable with it's own ID, like this: scriptModule->AddScriptSection("abcd", fmt::format("const int thisScript = {};", unit_id).c_str()); However, without any modification …
https://github.com/jay403894-bit/JLib-Scheduler/needs testers on different platforms and benchmark numbers from different machines
I wrote a paper, with the help of Claude, to describe a useful way to look at time dilation. It all basically boils down to the interruption of a process …
Hi, I'm looking for an experienced game developer to help revive an existing multiplayer mobile card game project called Crazy Blackjack. This is an existing game rather than a new …
This is a roadmap for learning the basics of graphics programming on one's own, from free online resources. Introduction About This is a roadmap for learning basic graphics programming on …
Sure buddy, Iwould gladly help, I'm a Full-Stack Software Developer, Programmer & Digital Product Designer with extensive experience across modern programming languages, software and application development, web technologies, cross-platform development, …
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