OpenGL grass on a bigger landscape
Just sharing current state of my work before trying to improve water and trying to manage large amount of trees.
143 items across game development
143 results
Just sharing current state of my work before trying to improve water and trying to manage large amount of trees.
I thought making simple resizable UI layouts for ToyMaker would be easy, after implementing 3D graphics and physics. Apparently not.Here's what I've been working on the past week or two. …
Hello folks lets continue working on this rasterizer, lets get the rasterization going and then were putting this project on hold for a while. I will be making the DoingOpenGL …
Hi @ohlidalp I honestly didn't quite understand the problem. Are you getting the same value for thisScript in different modules? Or are you getting the same value everytime you run …
Hello.I my project, for every script I load, I inject a global variable with it's own ID, like this: scriptModule->AddScriptSection("abcd", fmt::format("const int thisScript = {};", unit_id).c_str()); However, without any modification …
https://github.com/jay403894-bit/JLib-Scheduler/needs testers on different platforms and benchmark numbers from different machines
I wrote a paper, with the help of Claude, to describe a useful way to look at time dilation. It all basically boils down to the interruption of a process …
Hi, I'm looking for an experienced game developer to help revive an existing multiplayer mobile card game project called Crazy Blackjack. This is an existing game rather than a new …
This is a roadmap for learning the basics of graphics programming on one's own, from free online resources. Introduction About This is a roadmap for learning basic graphics programming on …
Sure buddy, Iwould gladly help, I'm a Full-Stack Software Developer, Programmer & Digital Product Designer with extensive experience across modern programming languages, software and application development, web technologies, cross-platform development, …
Hi, I’d also like to help you with the development of your game as a programmer.
Hey, I am Harrison from the UK and I think your game seems really cool.I am a musician/composer who would like to help you with your project and I would …
Hello, my name is Vladimir and I'm 19. The game I'm making is about a guy who comes to a closed settlement with a cult. Written about 50 pages for …
gurebaiyesar wrote: Making a solo isometric RPG inspired by the 90s iso-RPG classic library! That is a really interesting and inspiring story. Best of luck! Thanks for your kind wishes
Making a solo isometric RPG inspired by the 90s iso-RPG classic library! That is a really interesting and inspiring story. Best of luck!
After a year of developing my dark fantasy RPG entirely on my own, this is where the game stands today. Development is still ongoing, and there’s a lot more to …
FWIW, I don't agree with the linked blog post. C and by extension C++ are bare-metal languages. The basic assumption is that you know what you're doing. It gives you …
I want to make a small procedurally generated game. An engine such as Godot, Unity, or Unreal is overkill for the project. I began to make the game using Godot …
I'm an IT student in an ingeneering school, in High Performence Computation. I have since long ago this idea to recreate MInecraft. By working upon my idea, it became a …
Matt_dev wrote: Interesting problem. I'd probably handle this by letting motives drive utility scores rather than having separate behavior priorities, so behaviors are selected dynamically based on the creature's current …
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