Original Post
I was wondering if I posted this here or at Isometric Land, but since this engine is done in OpenGL, I decided to post here.
Oh well.
So, I''m doing an isometric engine, and I have a problem: I realized that the bottom of the map (0,0 coords) are at the bottom, so I changed the code to make it look more like ortho projection (0,0 is the top).
Seems like doing it the second way requires more work, I do like better this way, but.. is it worth?
¬NeWX