Original Post
Hi folks,
Well, I have an important question that I want to put to the online populace. I am looking for opinions as to what the "issues" are in Game AI, from a players perspective, from a developers perspective and if I''m lucky enough, from a management/production perspective.
By "issues", I mean what are the things that concern you either as a player, developer or manager, when it comes to Game AI. A few thoughts to get your brain going...
From the player perspective: unrealistic behaviours, uncoordinated groups of NPCs, too hard, too easy, cheats are too obvious, no/little replayability, etc.
From the developer perspective: too hard to make realistic, not enouch cycles to implement what I want, don''t understand a technique I need, cannot convince management of the benefit of a technique, too much time doing grunt coding rather than developing AI, etc.
From a management perspective: difficult to coordinate development of AI and game design, AI slows development down as we have to wait until it works, cannot find decent AI programmers, cannot find people with AI theory/expertise, looking for the ''next big thing'' in AI but dont know where to start, etc.
Please just use these ideas to get your brain going, rather than feel that this is all I want you to discuss. Feel free to give examples from specific games or to discuss specific projects you have worked on.
I''m going to actively moderate this thread as I don''t want it hijacked. It''s important to me to get many different opinions and to hear from as many people as possible, even those that have never coded AI before (so long as you''ve played against Game AI)!
So, nothing off-topic please... no hijacking... no abusing people for their opinions... just open, honest and mature discussion please.
If you have contacts in the industry, please get them to join in the discussion!
Thanks,
Timkin