Original Post
Hi
I've written a simple terraingenerator. It works fine and I have no trouble rendering it or anything, only problem is it looks like crap
. I only have one texture and this results in a nice square pattern. My question is this, can anyone point me towards a tutorial of some sort to help me make the terrain look sweet (either by using multiple textures or drawing one texture in a way that doesn't produse a pattern). Or if you would like to contribute with advice yourselfs heres som info: For the moment I'm using a grid of vertices and then I make indices to those vertices and draws the whole thing with (I think, I'm new to directx so you will have to forgive me if this is wrong) Drawindexedprimitives
Thanks
[edited by - ArchMiffo on June 20, 2002 2:03:06 AM]