Original Post
After finishing an extremely easy chemistry test today, I strated making up an idea for a game. In my opinion, it would be pretty sweet to have something like this. Here''s the jist of what it is:
You and a bunch of AI-controlled characters are in a place (doesn''t really matter where) and you are trying to kill each other. Hmmmm. Doesn''t sound too original or interesting yet, does it? But here''s what makes it good: the player gets to choose what the AI can and cannot do. Here are some of the things I have thought of so far:
-Learning: the player can decide if the AI can learn at all, if it can learn but forgets when you quit the game, or it can learn and save all the memory in a file to access whenever the player plays again. The memory could be used for a number of things; first, it would learn where the best places are to get health, ammo, or whatever. Second, it would try out different ways to kill the player and remember which ways work best. If learning is enabled, the AI entities could "talk" to friendly AI''s and give them some (if not all) of the above information.
-Pathfinding: okay, this one''s kinda obvious. If it''s off, the AI wanders around randomly. If on, it''ll be able to detect obstacles, go to waypoints, or whatever.
Well, I really don''t feel like typing all of the options but here''s one more thing that I might do: make it so that the player can create customizable AI enemies seperately, i.e., all of the above options could be used to create a single enemy and each one could have different traits. Another thing that would be cool to add in the future would be genetic algorithms and have some sort of insectoid enemy that can spawn their offspring. All this would be pretty cool, I think. What''s your opinion?
If you code it, they will come...
Commander M
http://commanderm.8m.com
cmndrm@commanderm.8m.com