Original Post
Ok I''m having a wee bit of problems (duh why else would I be posting a new topic). I am using this for quake 3 curves just to get them working for now and I know all are multiples of 3x3 in someway I have been using this
this works for any other dimensions I have found 3x3 3x7 5x5 5x7 and so on but anytime theres a 9 in any dimension it doesnt work and if I alter the equation to where I know its wrong it will draw half of the object and thats it so any ideas?
glMap2f(GL_MAP2_VERTEX_3, 0.0f, 1.0f, sizeof(Vertex)/sizeof(float), face->Size[0], 0.0f, 1.0f, sizeof(Vertex)/sizeof(float) * face->Size[0], face->Size[1], Vertices[face->Vertex_Index].Position);